Files
enigFM/backend/app/routers/websocket.py
mamonov.ep 0fb16f791d Add user ping system and room deletion functionality
Backend changes:
- Fix track deletion foreign key constraint (tracks.py)
  * Clear current_track_id from rooms before deleting track
  * Prevent deletion errors when track is currently playing

- Implement user ping/keepalive system (sync.py, websocket.py, ping_task.py, main.py)
  * Track last pong timestamp for each user
  * Background task sends ping every 30s, disconnects users after 60s timeout
  * Auto-pause playback when room becomes empty
  * Remove disconnected users from room_participants

- Enhance room deletion (rooms.py)
  * Broadcast room_deleted event to all connected users
  * Close all WebSocket connections before deletion
  * Cascade delete participants, queue, and messages

Frontend changes:
- Add ping/pong WebSocket handling (activeRoom.js)
  * Auto-respond to server pings
  * Handle room_deleted event with redirect to home

- Add room deletion UI (RoomView.vue, HomeView.vue, RoomCard.vue)
  * Delete button visible only to room owner
  * Confirmation dialog with warning
  * Delete button on room cards (shows on hover)
  * Redirect to home page after deletion

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-19 20:46:00 +03:00

291 lines
9.7 KiB
Python

from uuid import UUID
from fastapi import APIRouter, WebSocket, WebSocketDisconnect, Depends
from sqlalchemy.ext.asyncio import AsyncSession
from sqlalchemy import select
from sqlalchemy.orm import selectinload
import json
from datetime import datetime
from ..database import get_db, async_session
from ..models.room import Room, RoomParticipant
from ..models.track import RoomQueue
from ..models.message import Message
from ..models.user import User
from ..services.sync import manager
from ..utils.security import decode_token
router = APIRouter(tags=["websocket"])
async def get_user_from_token(token: str) -> User | None:
payload = decode_token(token)
if not payload:
return None
user_id = payload.get("sub")
if not user_id:
return None
async with async_session() as db:
result = await db.execute(select(User).where(User.id == UUID(user_id)))
return result.scalar_one_or_none()
@router.websocket("/ws/rooms/{room_id}")
async def room_websocket(websocket: WebSocket, room_id: UUID):
# Get token from query params
token = websocket.query_params.get("token")
if not token:
await websocket.close(code=4001, reason="No token provided")
return
user = await get_user_from_token(token)
if not user:
await websocket.close(code=4001, reason="Invalid token")
return
await manager.connect(websocket, room_id, user.id)
# Notify others that user joined
await manager.broadcast_to_room(
room_id,
{"type": "user_joined", "user": {"id": str(user.id), "username": user.username}},
exclude_user=user.id
)
try:
while True:
data = await websocket.receive_text()
message = json.loads(data)
# Handle ping/pong for keepalive
if message.get("type") == "ping":
await websocket.send_json({"type": "pong"})
continue
# Handle pong response (from server ping)
if message.get("type") == "pong":
manager.update_pong(room_id, user.id)
continue
async with async_session() as db:
if message["type"] == "player_action":
await handle_player_action(db, room_id, user, message)
elif message["type"] == "chat_message":
await handle_chat_message(db, room_id, user, message)
elif message["type"] == "sync_request":
await handle_sync_request(db, room_id, websocket)
except WebSocketDisconnect:
await handle_user_disconnect(websocket, room_id, user.id)
async def handle_user_disconnect(websocket: WebSocket, room_id: UUID, user_id: UUID):
"""Обработка отключения пользователя от комнаты"""
manager.disconnect(websocket, room_id, user_id)
# Удаляем пользователя из participants в БД
async with async_session() as db:
await db.execute(
select(RoomParticipant)
.where(RoomParticipant.room_id == room_id)
.where(RoomParticipant.user_id == user_id)
)
await db.execute(
RoomParticipant.__table__.delete().where(
RoomParticipant.room_id == room_id,
RoomParticipant.user_id == user_id
)
)
await db.commit()
# Проверяем, остались ли участники в комнате
room_user_count = manager.get_room_user_count(room_id)
# Если комната пустая - ставим трек на паузу
if room_user_count == 0:
result = await db.execute(select(Room).where(Room.id == room_id))
room = result.scalar_one_or_none()
if room and room.is_playing:
# Сохраняем текущую позицию
if room.playback_started_at:
elapsed = (datetime.utcnow() - room.playback_started_at).total_seconds() * 1000
room.playback_position = int((room.playback_position or 0) + elapsed)
room.is_playing = False
room.playback_started_at = None
await db.commit()
# Уведомляем остальных участников
await manager.broadcast_to_room(
room_id,
{"type": "user_left", "user_id": str(user_id)},
)
async def handle_player_action(db: AsyncSession, room_id: UUID, user: User, message: dict):
action = message.get("action")
result = await db.execute(select(Room).where(Room.id == room_id))
room = result.scalar_one_or_none()
if not room:
return
if action == "play":
room.is_playing = True
room.playback_position = message.get("position", room.playback_position or 0)
room.playback_started_at = datetime.utcnow()
elif action == "pause":
room.is_playing = False
room.playback_position = message.get("position", room.playback_position or 0)
room.playback_started_at = None
elif action == "seek":
room.playback_position = message.get("position", 0)
if room.is_playing:
room.playback_started_at = datetime.utcnow()
elif action == "next":
await play_next_track(db, room)
elif action == "prev":
await play_prev_track(db, room)
elif action == "set_track":
track_id = message.get("track_id")
if track_id:
room.current_track_id = UUID(track_id)
room.playback_position = 0
room.is_playing = True
room.playback_started_at = datetime.utcnow()
await db.commit()
# Get current track URL - use streaming endpoint to bypass S3 SSL issues
track_url = None
if room.current_track_id:
track_url = f"/api/tracks/{room.current_track_id}/stream"
# Calculate current position based on when playback started
current_position = room.playback_position or 0
if room.is_playing and room.playback_started_at:
elapsed = (datetime.utcnow() - room.playback_started_at).total_seconds() * 1000
current_position = int((room.playback_position or 0) + elapsed)
await manager.broadcast_to_room(
room_id,
{
"type": "player_state",
"is_playing": room.is_playing,
"position": current_position,
"current_track_id": str(room.current_track_id) if room.current_track_id else None,
"track_url": track_url,
"server_time": datetime.utcnow().isoformat(),
},
)
async def play_next_track(db: AsyncSession, room: Room):
result = await db.execute(
select(RoomQueue)
.where(RoomQueue.room_id == room.id)
.order_by(RoomQueue.position)
)
queue = result.scalars().all()
if not queue:
room.current_track_id = None
room.is_playing = False
room.playback_started_at = None
return
# Find current track in queue
current_index = -1
for i, item in enumerate(queue):
if item.track_id == room.current_track_id:
current_index = i
break
# Play next or first
next_index = (current_index + 1) % len(queue)
room.current_track_id = queue[next_index].track_id
room.playback_position = 0
room.is_playing = True
room.playback_started_at = datetime.utcnow()
async def play_prev_track(db: AsyncSession, room: Room):
result = await db.execute(
select(RoomQueue)
.where(RoomQueue.room_id == room.id)
.order_by(RoomQueue.position)
)
queue = result.scalars().all()
if not queue:
room.current_track_id = None
room.is_playing = False
room.playback_started_at = None
return
# Find current track in queue
current_index = 0
for i, item in enumerate(queue):
if item.track_id == room.current_track_id:
current_index = i
break
# Play prev or last
prev_index = (current_index - 1) % len(queue)
room.current_track_id = queue[prev_index].track_id
room.playback_position = 0
room.is_playing = True
room.playback_started_at = datetime.utcnow()
async def handle_chat_message(db: AsyncSession, room_id: UUID, user: User, message: dict):
text = message.get("text", "").strip()
if not text:
return
msg = Message(room_id=room_id, user_id=user.id, text=text)
db.add(msg)
await db.commit()
await manager.broadcast_to_room(
room_id,
{
"type": "chat_message",
"id": str(msg.id),
"user_id": str(user.id),
"username": user.username,
"text": text,
"created_at": msg.created_at.isoformat(),
},
)
async def handle_sync_request(db: AsyncSession, room_id: UUID, websocket: WebSocket):
result = await db.execute(
select(Room).options(selectinload(Room.current_track)).where(Room.id == room_id)
)
room = result.scalar_one_or_none()
if not room:
return
track_url = None
if room.current_track_id:
track_url = f"/api/tracks/{room.current_track_id}/stream"
# Calculate current position based on when playback started
current_position = room.playback_position or 0
if room.is_playing and room.playback_started_at:
elapsed = (datetime.utcnow() - room.playback_started_at).total_seconds() * 1000
current_position = int((room.playback_position or 0) + elapsed)
await websocket.send_json({
"type": "sync_state",
"is_playing": room.is_playing,
"position": current_position,
"current_track_id": str(room.current_track_id) if room.current_track_id else None,
"track_url": track_url,
"server_time": datetime.utcnow().isoformat(),
})