2025-12-14 02:38:35 +07:00
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import json
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from openai import AsyncOpenAI
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from app.core.config import settings
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from app.schemas import ChallengeGenerated
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class GPTService:
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"""Service for generating challenges using OpenAI GPT"""
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def __init__(self):
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self.client = AsyncOpenAI(api_key=settings.OPENAI_API_KEY)
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async def generate_challenges(
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self,
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game_title: str,
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game_genre: str | None = None
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) -> list[ChallengeGenerated]:
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"""
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Generate challenges for a game using GPT.
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Args:
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game_title: Name of the game
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game_genre: Optional genre of the game
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Returns:
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List of generated challenges
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"""
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genre_text = f" (жанр: {game_genre})" if game_genre else ""
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prompt = f"""Для видеоигры "{game_title}"{genre_text} сгенерируй 6 челленджей для игрового марафона.
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Требования:
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- 2 лёгких челленджа (15-30 минут игры)
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- 2 средних челленджа (1-2 часа игры)
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- 2 сложных челленджа (3+ часов или высокая сложность)
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Для каждого челленджа укажи:
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- title: короткое название на русском (до 50 символов)
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- description: что нужно сделать на русском (1-2 предложения)
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- type: один из [completion, no_death, speedrun, collection, achievement, challenge_run]
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- difficulty: easy/medium/hard
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2025-12-16 03:06:26 +07:00
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- points: очки (easy: 20-40, medium: 45-75, hard: 90-150)
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2025-12-14 02:38:35 +07:00
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- estimated_time: примерное время в минутах
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- proof_type: screenshot/video/steam (что лучше подойдёт для проверки)
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- proof_hint: что должно быть на скриншоте/видео для подтверждения на русском
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Ответь ТОЛЬКО валидным JSON объектом с ключом "challenges" содержащим массив челленджей.
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Пример формата:
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{{"challenges": [{{"title": "...", "description": "...", "type": "...", "difficulty": "...", "points": 50, "estimated_time": 30, "proof_type": "...", "proof_hint": "..."}}]}}"""
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response = await self.client.chat.completions.create(
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model="gpt-4o-mini",
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messages=[{"role": "user", "content": prompt}],
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response_format={"type": "json_object"},
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temperature=0.7,
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max_tokens=2000,
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)
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content = response.choices[0].message.content
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data = json.loads(content)
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challenges = []
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for ch in data.get("challenges", []):
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# Validate and normalize type
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ch_type = ch.get("type", "completion")
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if ch_type not in ["completion", "no_death", "speedrun", "collection", "achievement", "challenge_run"]:
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ch_type = "completion"
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# Validate difficulty
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difficulty = ch.get("difficulty", "medium")
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if difficulty not in ["easy", "medium", "hard"]:
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difficulty = "medium"
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# Validate proof_type
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proof_type = ch.get("proof_type", "screenshot")
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if proof_type not in ["screenshot", "video", "steam"]:
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proof_type = "screenshot"
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2025-12-16 03:06:26 +07:00
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# Validate points based on difficulty
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points = ch.get("points", 30)
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if not isinstance(points, int) or points < 1:
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points = 30
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# Clamp points to expected ranges
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if difficulty == "easy":
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points = max(20, min(40, points))
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elif difficulty == "medium":
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points = max(45, min(75, points))
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elif difficulty == "hard":
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points = max(90, min(150, points))
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2025-12-14 02:38:35 +07:00
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challenges.append(ChallengeGenerated(
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title=ch.get("title", "Unnamed Challenge")[:100],
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description=ch.get("description", "Complete the challenge"),
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type=ch_type,
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difficulty=difficulty,
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points=points,
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estimated_time=ch.get("estimated_time"),
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proof_type=proof_type,
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proof_hint=ch.get("proof_hint"),
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))
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return challenges
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