Change rematch event to change game
This commit is contained in:
@@ -1,5 +1,5 @@
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import client from './client'
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import type { ActiveEvent, MarathonEvent, EventCreate, DroppedAssignment, SwapCandidate, SwapRequestItem, MySwapRequests, CommonEnemyLeaderboardEntry, EventAssignment, CompleteResult } from '@/types'
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import type { ActiveEvent, MarathonEvent, EventCreate, SwapCandidate, SwapRequestItem, MySwapRequests, CommonEnemyLeaderboardEntry, EventAssignment, CompleteResult, GameChoiceChallenges } from '@/types'
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export const eventsApi = {
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getActive: async (marathonId: number): Promise<ActiveEvent> => {
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@@ -46,12 +46,18 @@ export const eventsApi = {
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await client.delete(`/marathons/${marathonId}/swap-requests/${requestId}`)
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},
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rematch: async (marathonId: number, assignmentId: number): Promise<void> => {
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await client.post(`/marathons/${marathonId}/rematch/${assignmentId}`)
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// Game Choice event
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getGameChoiceChallenges: async (marathonId: number, gameId: number): Promise<GameChoiceChallenges> => {
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const response = await client.get<GameChoiceChallenges>(`/marathons/${marathonId}/game-choice/challenges`, {
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params: { game_id: gameId },
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})
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return response.data
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},
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getDroppedAssignments: async (marathonId: number): Promise<DroppedAssignment[]> => {
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const response = await client.get<DroppedAssignment[]>(`/marathons/${marathonId}/dropped-assignments`)
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selectGameChoiceChallenge: async (marathonId: number, challengeId: number): Promise<{ message: string }> => {
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const response = await client.post<{ message: string }>(`/marathons/${marathonId}/game-choice/select`, {
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challenge_id: challengeId,
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})
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return response.data
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},
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@@ -1,5 +1,5 @@
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import { useState, useEffect } from 'react'
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import { Zap, Users, Shield, Gift, ArrowLeftRight, RotateCcw, Clock } from 'lucide-react'
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import { Zap, Users, Shield, Gift, ArrowLeftRight, Gamepad2, Clock } from 'lucide-react'
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import type { ActiveEvent, EventType } from '@/types'
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import { EVENT_INFO } from '@/types'
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@@ -14,7 +14,7 @@ const EVENT_ICONS: Record<EventType, React.ReactNode> = {
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double_risk: <Shield className="w-5 h-5" />,
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jackpot: <Gift className="w-5 h-5" />,
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swap: <ArrowLeftRight className="w-5 h-5" />,
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rematch: <RotateCcw className="w-5 h-5" />,
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game_choice: <Gamepad2 className="w-5 h-5" />,
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}
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const EVENT_COLORS: Record<EventType, string> = {
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@@ -23,7 +23,7 @@ const EVENT_COLORS: Record<EventType, string> = {
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double_risk: 'from-purple-500/20 to-purple-600/20 border-purple-500/50 text-purple-400',
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jackpot: 'from-green-500/20 to-green-600/20 border-green-500/50 text-green-400',
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swap: 'from-blue-500/20 to-blue-600/20 border-blue-500/50 text-blue-400',
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rematch: 'from-orange-500/20 to-orange-600/20 border-orange-500/50 text-orange-400',
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game_choice: 'from-orange-500/20 to-orange-600/20 border-orange-500/50 text-orange-400',
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}
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function formatTime(seconds: number): string {
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@@ -1,5 +1,5 @@
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import { useState } from 'react'
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import { Zap, Users, Shield, Gift, ArrowLeftRight, RotateCcw, Play, Square } from 'lucide-react'
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import { Zap, Users, Shield, Gift, ArrowLeftRight, Gamepad2, Play, Square } from 'lucide-react'
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import { Button } from '@/components/ui'
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import { eventsApi } from '@/api'
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import type { ActiveEvent, EventType, Challenge } from '@/types'
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@@ -17,7 +17,7 @@ const EVENT_TYPES: EventType[] = [
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'double_risk',
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'jackpot',
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'swap',
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'rematch',
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'game_choice',
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'common_enemy',
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]
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@@ -27,7 +27,7 @@ const EVENT_ICONS: Record<EventType, React.ReactNode> = {
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double_risk: <Shield className="w-4 h-4" />,
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jackpot: <Gift className="w-4 h-4" />,
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swap: <ArrowLeftRight className="w-4 h-4" />,
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rematch: <RotateCcw className="w-4 h-4" />,
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game_choice: <Gamepad2 className="w-4 h-4" />,
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}
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export function EventControl({
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@@ -1,11 +1,11 @@
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import { useState, useEffect, useRef } from 'react'
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import { useParams, Link } from 'react-router-dom'
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import { marathonsApi, wheelApi, gamesApi, eventsApi } from '@/api'
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import type { Marathon, Assignment, SpinResult, Game, ActiveEvent, DroppedAssignment, SwapCandidate, MySwapRequests, CommonEnemyLeaderboardEntry, EventAssignment } from '@/types'
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import type { Marathon, Assignment, SpinResult, Game, ActiveEvent, SwapCandidate, MySwapRequests, CommonEnemyLeaderboardEntry, EventAssignment, GameChoiceChallenges } from '@/types'
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import { Button, Card, CardContent } from '@/components/ui'
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import { SpinWheel } from '@/components/SpinWheel'
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import { EventBanner } from '@/components/EventBanner'
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import { Loader2, Upload, X, RotateCcw, ArrowLeftRight, Check, XCircle, Clock, Send, Trophy, Users, ArrowLeft } from 'lucide-react'
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import { Loader2, Upload, X, Gamepad2, ArrowLeftRight, Check, XCircle, Clock, Send, Trophy, Users, ArrowLeft } from 'lucide-react'
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export function PlayPage() {
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const { id } = useParams<{ id: string }>()
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@@ -26,10 +26,11 @@ export function PlayPage() {
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// Drop state
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const [isDropping, setIsDropping] = useState(false)
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// Rematch state
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const [droppedAssignments, setDroppedAssignments] = useState<DroppedAssignment[]>([])
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const [isRematchLoading, setIsRematchLoading] = useState(false)
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const [rematchingId, setRematchingId] = useState<number | null>(null)
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// Game Choice state
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const [selectedGameId, setSelectedGameId] = useState<number | null>(null)
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const [gameChoiceChallenges, setGameChoiceChallenges] = useState<GameChoiceChallenges | null>(null)
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const [isLoadingChallenges, setIsLoadingChallenges] = useState(false)
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const [isSelectingChallenge, setIsSelectingChallenge] = useState(false)
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// Swap state
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const [swapCandidates, setSwapCandidates] = useState<SwapCandidate[]>([])
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@@ -59,12 +60,13 @@ export function PlayPage() {
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loadData()
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}, [id])
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// Load dropped assignments when rematch event is active
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// Reset game choice state when event changes or ends
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useEffect(() => {
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if (activeEvent?.event?.type === 'rematch' && !currentAssignment) {
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loadDroppedAssignments()
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if (activeEvent?.event?.type !== 'game_choice') {
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setSelectedGameId(null)
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setGameChoiceChallenges(null)
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}
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}, [activeEvent?.event?.type, currentAssignment])
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}, [activeEvent?.event?.type])
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// Load swap candidates and requests when swap event is active
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useEffect(() => {
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@@ -86,16 +88,17 @@ export function PlayPage() {
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}
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}, [activeEvent?.event?.type])
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const loadDroppedAssignments = async () => {
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const loadGameChoiceChallenges = async (gameId: number) => {
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if (!id) return
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setIsRematchLoading(true)
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setIsLoadingChallenges(true)
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try {
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const dropped = await eventsApi.getDroppedAssignments(parseInt(id))
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setDroppedAssignments(dropped)
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const challenges = await eventsApi.getGameChoiceChallenges(parseInt(id), gameId)
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setGameChoiceChallenges(challenges)
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} catch (error) {
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console.error('Failed to load dropped assignments:', error)
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console.error('Failed to load game choice challenges:', error)
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alert('Не удалось загрузить челленджи для этой игры')
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} finally {
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setIsRematchLoading(false)
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setIsLoadingChallenges(false)
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}
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}
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@@ -269,21 +272,33 @@ export function PlayPage() {
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}
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}
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const handleRematch = async (assignmentId: number) => {
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const handleGameSelect = async (gameId: number) => {
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setSelectedGameId(gameId)
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await loadGameChoiceChallenges(gameId)
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}
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const handleChallengeSelect = async (challengeId: number) => {
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if (!id) return
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if (!confirm('Начать реванш? Вы получите 50% от обычных очков за выполнение.')) return
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const hasActiveAssignment = !!currentAssignment
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const confirmMessage = hasActiveAssignment
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? 'Выбрать этот челлендж? Текущее задание будет заменено без штрафа.'
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: 'Выбрать этот челлендж?'
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setRematchingId(assignmentId)
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if (!confirm(confirmMessage)) return
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setIsSelectingChallenge(true)
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try {
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await eventsApi.rematch(parseInt(id), assignmentId)
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alert('Реванш начат! Выполните задание за 50% очков.')
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const result = await eventsApi.selectGameChoiceChallenge(parseInt(id), challengeId)
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alert(result.message)
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setSelectedGameId(null)
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setGameChoiceChallenges(null)
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await loadData()
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} catch (err: unknown) {
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const error = err as { response?: { data?: { detail?: string } } }
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alert(error.response?.data?.detail || 'Не удалось начать реванш')
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alert(error.response?.data?.detail || 'Не удалось выбрать челлендж')
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} finally {
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setRematchingId(null)
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setIsSelectingChallenge(false)
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}
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}
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@@ -654,122 +669,56 @@ export function PlayPage() {
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<>
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{/* Common Enemy Leaderboard - show on spin tab too for context */}
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{activeEvent?.event?.type === 'common_enemy' && activeTab === 'spin' && commonEnemyLeaderboard.length > 0 && (
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<Card className="mb-6">
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<CardContent>
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<div className="flex items-center gap-2 mb-4">
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<Users className="w-5 h-5 text-red-500" />
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<h3 className="text-lg font-bold text-white">Выполнили челлендж</h3>
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{commonEnemyLeaderboard.length > 0 && (
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<span className="ml-auto text-gray-400 text-sm">
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{commonEnemyLeaderboard.length} чел.
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</span>
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)}
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</div>
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{commonEnemyLeaderboard.length === 0 ? (
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<div className="text-center py-4 text-gray-500">
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Пока никто не выполнил. Будь первым!
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</div>
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) : (
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<div className="space-y-2">
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{commonEnemyLeaderboard.map((entry) => (
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<div
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key={entry.participant_id}
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className={`
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flex items-center gap-3 p-3 rounded-lg
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${entry.rank === 1 ? 'bg-yellow-500/20 border border-yellow-500/30' :
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entry.rank === 2 ? 'bg-gray-400/20 border border-gray-400/30' :
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entry.rank === 3 ? 'bg-orange-600/20 border border-orange-600/30' :
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'bg-gray-800'}
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`}
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>
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<div className={`
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w-8 h-8 rounded-full flex items-center justify-center font-bold text-sm
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${entry.rank === 1 ? 'bg-yellow-500 text-black' :
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entry.rank === 2 ? 'bg-gray-400 text-black' :
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entry.rank === 3 ? 'bg-orange-600 text-white' :
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'bg-gray-700 text-gray-300'}
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`}>
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{entry.rank && entry.rank <= 3 ? (
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<Trophy className="w-4 h-4" />
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) : (
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entry.rank
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)}
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</div>
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<div className="flex-1">
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<p className="text-white font-medium">{entry.user.nickname}</p>
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</div>
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{entry.bonus_points > 0 && (
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<span className="text-green-400 text-sm font-medium">
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+{entry.bonus_points} бонус
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</span>
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)}
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</div>
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))}
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</div>
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)}
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</CardContent>
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</Card>
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)}
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{/* No active assignment - show spin wheel */}
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{!currentAssignment && (
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<>
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<Card>
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<CardContent className="py-8">
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<h2 className="text-2xl font-bold text-white mb-2 text-center">Крутите колесо!</h2>
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<p className="text-gray-400 mb-6 text-center">
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Получите случайную игру и задание для выполнения
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</p>
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<SpinWheel
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games={games}
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onSpin={handleSpin}
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onSpinComplete={handleSpinComplete}
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/>
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</CardContent>
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</Card>
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{/* Rematch section - show during rematch event */}
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{activeEvent?.event?.type === 'rematch' && droppedAssignments.length > 0 && (
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<Card className="mt-6">
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<Card className="mb-6">
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<CardContent>
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<div className="flex items-center gap-2 mb-4">
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<RotateCcw className="w-5 h-5 text-orange-500" />
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<h3 className="text-lg font-bold text-white">Реванш</h3>
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<Users className="w-5 h-5 text-red-500" />
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<h3 className="text-lg font-bold text-white">Выполнили челлендж</h3>
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{commonEnemyLeaderboard.length > 0 && (
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<span className="ml-auto text-gray-400 text-sm">
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{commonEnemyLeaderboard.length} чел.
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</span>
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)}
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</div>
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<p className="text-gray-400 text-sm mb-4">
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Во время события "Реванш" вы можете повторить пропущенные задания за 50% очков
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</p>
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{isRematchLoading ? (
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<div className="flex justify-center py-4">
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<Loader2 className="w-6 h-6 animate-spin text-gray-500" />
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{commonEnemyLeaderboard.length === 0 ? (
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<div className="text-center py-4 text-gray-500">
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Пока никто не выполнил. Будь первым!
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</div>
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) : (
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<div className="space-y-3">
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{droppedAssignments.map((dropped) => (
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<div className="space-y-2">
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{commonEnemyLeaderboard.map((entry) => (
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<div
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key={dropped.id}
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className="flex items-center justify-between p-3 bg-gray-900 rounded-lg"
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key={entry.participant_id}
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className={`
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flex items-center gap-3 p-3 rounded-lg
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${entry.rank === 1 ? 'bg-yellow-500/20 border border-yellow-500/30' :
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entry.rank === 2 ? 'bg-gray-400/20 border border-gray-400/30' :
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entry.rank === 3 ? 'bg-orange-600/20 border border-orange-600/30' :
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'bg-gray-800'}
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`}
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>
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<div className="flex-1 min-w-0">
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<p className="text-white font-medium truncate">
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{dropped.challenge.title}
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</p>
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<p className="text-gray-400 text-sm">
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{dropped.challenge.game.title} • {dropped.challenge.points * 0.5} очков
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</p>
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<div className={`
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w-8 h-8 rounded-full flex items-center justify-center font-bold text-sm
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${entry.rank === 1 ? 'bg-yellow-500 text-black' :
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entry.rank === 2 ? 'bg-gray-400 text-black' :
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entry.rank === 3 ? 'bg-orange-600 text-white' :
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'bg-gray-700 text-gray-300'}
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`}>
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{entry.rank && entry.rank <= 3 ? (
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<Trophy className="w-4 h-4" />
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) : (
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entry.rank
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)}
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</div>
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<Button
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size="sm"
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variant="secondary"
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onClick={() => handleRematch(dropped.id)}
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isLoading={rematchingId === dropped.id}
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disabled={rematchingId !== null}
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>
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<RotateCcw className="w-4 h-4 mr-1" />
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Реванш
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</Button>
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<div className="flex-1">
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<p className="text-white font-medium">{entry.user.nickname}</p>
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</div>
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{entry.bonus_points > 0 && (
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<span className="text-green-400 text-sm font-medium">
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+{entry.bonus_points} бонус
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</span>
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)}
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</div>
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))}
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</div>
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@@ -777,8 +726,121 @@ export function PlayPage() {
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</CardContent>
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</Card>
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)}
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</>
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)}
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{/* Game Choice section - show ABOVE spin wheel during game_choice event (works with or without assignment) */}
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{activeEvent?.event?.type === 'game_choice' && (
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<Card className="mb-6">
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<CardContent>
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<div className="flex items-center gap-2 mb-4">
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<Gamepad2 className="w-5 h-5 text-orange-500" />
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<h3 className="text-lg font-bold text-white">Выбор игры</h3>
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</div>
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<p className="text-gray-400 text-sm mb-4">
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Выберите игру и один из 3 челленджей. {currentAssignment ? 'Текущее задание будет заменено без штрафа!' : ''}
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</p>
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{/* Game selection */}
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{!selectedGameId && (
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<div className="grid grid-cols-2 gap-2">
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{games.map((game) => (
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<button
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key={game.id}
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onClick={() => handleGameSelect(game.id)}
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className="p-3 bg-gray-900 hover:bg-gray-800 rounded-lg text-left transition-colors"
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>
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<p className="text-white font-medium truncate">{game.title}</p>
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<p className="text-gray-400 text-xs">{game.challenges_count} челленджей</p>
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</button>
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))}
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</div>
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)}
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{/* Challenge selection */}
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{selectedGameId && (
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<div>
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<div className="flex items-center justify-between mb-4">
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<h4 className="text-white font-medium">
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{gameChoiceChallenges?.game_title || 'Загрузка...'}
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</h4>
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<Button
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variant="ghost"
|
||||
size="sm"
|
||||
onClick={() => {
|
||||
setSelectedGameId(null)
|
||||
setGameChoiceChallenges(null)
|
||||
}}
|
||||
>
|
||||
<ArrowLeft className="w-4 h-4 mr-1" />
|
||||
Назад
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
{isLoadingChallenges ? (
|
||||
<div className="flex justify-center py-4">
|
||||
<Loader2 className="w-6 h-6 animate-spin text-gray-500" />
|
||||
</div>
|
||||
) : gameChoiceChallenges?.challenges.length ? (
|
||||
<div className="space-y-3">
|
||||
{gameChoiceChallenges.challenges.map((challenge) => (
|
||||
<div
|
||||
key={challenge.id}
|
||||
className="p-4 bg-gray-900 rounded-lg"
|
||||
>
|
||||
<div className="flex items-start justify-between gap-3">
|
||||
<div className="flex-1 min-w-0">
|
||||
<p className="text-white font-medium">{challenge.title}</p>
|
||||
<p className="text-gray-400 text-sm mt-1">{challenge.description}</p>
|
||||
<div className="flex items-center gap-2 mt-2 text-xs">
|
||||
<span className="px-2 py-0.5 bg-green-500/20 text-green-400 rounded">
|
||||
+{challenge.points} очков
|
||||
</span>
|
||||
<span className="px-2 py-0.5 bg-gray-700 text-gray-300 rounded">
|
||||
{challenge.difficulty}
|
||||
</span>
|
||||
{challenge.estimated_time && (
|
||||
<span className="text-gray-500">~{challenge.estimated_time} мин</span>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
<Button
|
||||
size="sm"
|
||||
onClick={() => handleChallengeSelect(challenge.id)}
|
||||
isLoading={isSelectingChallenge}
|
||||
disabled={isSelectingChallenge}
|
||||
>
|
||||
Выбрать
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
) : (
|
||||
<p className="text-center text-gray-500 py-4">
|
||||
Нет доступных челленджей для этой игры
|
||||
</p>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
|
||||
{/* No active assignment - show spin wheel */}
|
||||
{!currentAssignment && (
|
||||
<Card>
|
||||
<CardContent className="py-8">
|
||||
<h2 className="text-2xl font-bold text-white mb-2 text-center">Крутите колесо!</h2>
|
||||
<p className="text-gray-400 mb-6 text-center">
|
||||
Получите случайную игру и задание для выполнения
|
||||
</p>
|
||||
<SpinWheel
|
||||
games={games}
|
||||
onSpin={handleSpin}
|
||||
onSpinComplete={handleSpinComplete}
|
||||
/>
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
|
||||
{/* Active assignment */}
|
||||
{currentAssignment && (
|
||||
|
||||
@@ -290,7 +290,7 @@ export type EventType =
|
||||
| 'double_risk'
|
||||
| 'jackpot'
|
||||
| 'swap'
|
||||
| 'rematch'
|
||||
| 'game_choice'
|
||||
|
||||
export interface MarathonEvent {
|
||||
id: number
|
||||
@@ -334,7 +334,7 @@ export const EVENT_INFO: Record<EventType, { name: string; description: string;
|
||||
color: 'red',
|
||||
},
|
||||
double_risk: {
|
||||
name: 'Двойной риск',
|
||||
name: 'Безопасная игра',
|
||||
description: 'Дропы бесплатны, но очки x0.5',
|
||||
color: 'purple',
|
||||
},
|
||||
@@ -348,13 +348,31 @@ export const EVENT_INFO: Record<EventType, { name: string; description: string;
|
||||
description: 'Можно поменяться заданием с другим участником',
|
||||
color: 'blue',
|
||||
},
|
||||
rematch: {
|
||||
name: 'Реванш',
|
||||
description: 'Можно переделать проваленный челлендж за 50% очков',
|
||||
game_choice: {
|
||||
name: 'Выбор игры',
|
||||
description: 'Выбери игру и один из 3 челленджей. Можно заменить задание без штрафа!',
|
||||
color: 'orange',
|
||||
},
|
||||
}
|
||||
|
||||
// Game Choice types
|
||||
export interface GameChoiceChallenge {
|
||||
id: number
|
||||
title: string
|
||||
description: string
|
||||
difficulty: Difficulty
|
||||
points: number
|
||||
estimated_time: number | null
|
||||
proof_type: ProofType
|
||||
proof_hint: string | null
|
||||
}
|
||||
|
||||
export interface GameChoiceChallenges {
|
||||
game_id: number
|
||||
game_title: string
|
||||
challenges: GameChoiceChallenge[]
|
||||
}
|
||||
|
||||
// Admin types
|
||||
export interface AdminUser {
|
||||
id: number
|
||||
|
||||
@@ -107,10 +107,10 @@ export function isEventActivity(type: ActivityType): boolean {
|
||||
const EVENT_NAMES: Record<EventType, string> = {
|
||||
golden_hour: 'Золотой час',
|
||||
common_enemy: 'Общий враг',
|
||||
double_risk: 'Двойной риск',
|
||||
double_risk: 'Безопасная игра',
|
||||
jackpot: 'Джекпот',
|
||||
swap: 'Обмен',
|
||||
rematch: 'Реванш',
|
||||
game_choice: 'Выбор игры',
|
||||
}
|
||||
|
||||
// Difficulty translation
|
||||
|
||||
Reference in New Issue
Block a user