Change rematch event to change game
This commit is contained in:
@@ -0,0 +1,41 @@
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"""Rename rematch event type to game_choice
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Revision ID: 008_rename_to_game_choice
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Revises: 007_add_event_assignment_fields
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Create Date: 2024-12-15
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"""
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from alembic import op
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# revision identifiers, used by Alembic.
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revision = "008_rename_to_game_choice"
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down_revision = "007_add_event_assignment_fields"
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branch_labels = None
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depends_on = None
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def upgrade() -> None:
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# Update event type from 'rematch' to 'game_choice' in events table
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op.execute("UPDATE events SET type = 'game_choice' WHERE type = 'rematch'")
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# Update event_type in assignments table
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op.execute("UPDATE assignments SET event_type = 'game_choice' WHERE event_type = 'rematch'")
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# Update activity data that references rematch event
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op.execute("""
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UPDATE activities
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SET data = jsonb_set(data, '{event_type}', '"game_choice"')
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WHERE data->>'event_type' = 'rematch'
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""")
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def downgrade() -> None:
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# Revert event type from 'game_choice' to 'rematch'
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op.execute("UPDATE events SET type = 'rematch' WHERE type = 'game_choice'")
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op.execute("UPDATE assignments SET event_type = 'rematch' WHERE event_type = 'game_choice'")
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op.execute("""
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UPDATE activities
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SET data = jsonb_set(data, '{event_type}', '"rematch"')
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WHERE data->>'event_type' = 'game_choice'
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""")
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@@ -640,129 +640,173 @@ async def cancel_swap_request(
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return MessageResponse(message="Swap request cancelled")
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@router.post("/marathons/{marathon_id}/rematch/{assignment_id}", response_model=MessageResponse)
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async def rematch_assignment(
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# ==================== Game Choice Event Endpoints ====================
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class GameChoiceChallengeResponse(BaseModel):
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"""Challenge option for game choice event"""
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id: int
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title: str
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description: str
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difficulty: str
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points: int
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estimated_time: int | None
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proof_type: str
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proof_hint: str | None
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class GameChoiceChallengesResponse(BaseModel):
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"""Response with available challenges for game choice"""
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game_id: int
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game_title: str
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challenges: list[GameChoiceChallengeResponse]
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class GameChoiceSelectRequest(BaseModel):
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"""Request to select a challenge during game choice event"""
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challenge_id: int
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@router.get("/marathons/{marathon_id}/game-choice/challenges", response_model=GameChoiceChallengesResponse)
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async def get_game_choice_challenges(
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marathon_id: int,
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assignment_id: int,
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game_id: int,
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current_user: CurrentUser,
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db: DbSession,
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):
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"""Retry a dropped assignment (during rematch event)"""
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"""Get 3 random challenges from a game for game choice event"""
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from app.models import Game
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from sqlalchemy.sql.expression import func
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await get_marathon_or_404(db, marathon_id)
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participant = await require_participant(db, current_user.id, marathon_id)
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# Check active rematch event
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# Check active game_choice event
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event = await event_service.get_active_event(db, marathon_id)
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if not event or event.type != EventType.REMATCH.value:
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raise HTTPException(status_code=400, detail="No active rematch event")
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if not event or event.type != EventType.GAME_CHOICE.value:
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raise HTTPException(status_code=400, detail="No active game choice event")
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# Check no current active assignment
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# Get the game
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result = await db.execute(
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select(Assignment).where(
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Assignment.participant_id == participant.id,
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Assignment.status == AssignmentStatus.ACTIVE.value,
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)
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select(Game).where(Game.id == game_id, Game.marathon_id == marathon_id)
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)
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if result.scalar_one_or_none():
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raise HTTPException(status_code=400, detail="You already have an active assignment")
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game = result.scalar_one_or_none()
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if not game:
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raise HTTPException(status_code=404, detail="Game not found")
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# Get the dropped assignment
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# Get 3 random challenges from this game
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result = await db.execute(
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select(Challenge)
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.where(Challenge.game_id == game_id)
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.order_by(func.random())
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.limit(3)
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)
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challenges = result.scalars().all()
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if not challenges:
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raise HTTPException(status_code=400, detail="No challenges available for this game")
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return GameChoiceChallengesResponse(
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game_id=game.id,
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game_title=game.title,
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challenges=[
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GameChoiceChallengeResponse(
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id=c.id,
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title=c.title,
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description=c.description,
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difficulty=c.difficulty,
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points=c.points,
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estimated_time=c.estimated_time,
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proof_type=c.proof_type,
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proof_hint=c.proof_hint,
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)
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for c in challenges
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],
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)
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@router.post("/marathons/{marathon_id}/game-choice/select", response_model=MessageResponse)
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async def select_game_choice_challenge(
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marathon_id: int,
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data: GameChoiceSelectRequest,
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current_user: CurrentUser,
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db: DbSession,
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):
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"""Select a challenge during game choice event (replaces current assignment if any)"""
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await get_marathon_or_404(db, marathon_id)
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participant = await require_participant(db, current_user.id, marathon_id)
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# Check active game_choice event
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event = await event_service.get_active_event(db, marathon_id)
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if not event or event.type != EventType.GAME_CHOICE.value:
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raise HTTPException(status_code=400, detail="No active game choice event")
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# Get the challenge
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result = await db.execute(
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select(Challenge)
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.options(selectinload(Challenge.game))
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.where(Challenge.id == data.challenge_id)
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)
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challenge = result.scalar_one_or_none()
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if not challenge:
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raise HTTPException(status_code=404, detail="Challenge not found")
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# Verify challenge belongs to this marathon
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if challenge.game.marathon_id != marathon_id:
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raise HTTPException(status_code=400, detail="Challenge does not belong to this marathon")
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# Check for current active assignment (non-event)
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result = await db.execute(
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select(Assignment)
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.options(selectinload(Assignment.challenge))
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.where(
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Assignment.id == assignment_id,
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Assignment.participant_id == participant.id,
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Assignment.status == AssignmentStatus.DROPPED.value,
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Assignment.status == AssignmentStatus.ACTIVE.value,
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Assignment.is_event_assignment == False,
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)
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)
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dropped = result.scalar_one_or_none()
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if not dropped:
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raise HTTPException(status_code=404, detail="Dropped assignment not found")
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current_assignment = result.scalar_one_or_none()
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# Create new assignment for the same challenge (with rematch event_type for 50% points)
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# If there's a current assignment, replace it (free drop during this event)
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old_challenge_title = None
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if current_assignment:
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old_challenge_title = current_assignment.challenge.title
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# Mark old assignment as dropped (no penalty during game_choice event)
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current_assignment.status = AssignmentStatus.DROPPED.value
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current_assignment.completed_at = datetime.utcnow()
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# Create new assignment with chosen challenge
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new_assignment = Assignment(
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participant_id=participant.id,
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challenge_id=dropped.challenge_id,
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challenge_id=data.challenge_id,
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status=AssignmentStatus.ACTIVE.value,
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event_type=EventType.REMATCH.value,
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event_type=EventType.GAME_CHOICE.value,
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)
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db.add(new_assignment)
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# Log activity
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activity_data = {
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"game": challenge.game.title,
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"challenge": challenge.title,
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"event_type": EventType.GAME_CHOICE.value,
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}
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if old_challenge_title:
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activity_data["replaced_challenge"] = old_challenge_title
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activity = Activity(
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marathon_id=marathon_id,
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user_id=current_user.id,
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type=ActivityType.REMATCH.value,
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data={
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"challenge": dropped.challenge.title,
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"original_assignment_id": assignment_id,
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},
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type=ActivityType.SPIN.value, # Treat as a spin activity
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data=activity_data,
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)
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db.add(activity)
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await db.commit()
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return MessageResponse(message="Rematch started! Complete for 50% points")
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class DroppedAssignmentResponse(BaseModel):
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id: int
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challenge: ChallengeResponse
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dropped_at: datetime
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class Config:
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from_attributes = True
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@router.get("/marathons/{marathon_id}/dropped-assignments", response_model=list[DroppedAssignmentResponse])
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async def get_dropped_assignments(
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marathon_id: int,
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current_user: CurrentUser,
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db: DbSession,
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):
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"""Get dropped assignments that can be rematched"""
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await get_marathon_or_404(db, marathon_id)
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participant = await require_participant(db, current_user.id, marathon_id)
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result = await db.execute(
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select(Assignment)
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.options(
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selectinload(Assignment.challenge).selectinload(Challenge.game)
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)
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.where(
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Assignment.participant_id == participant.id,
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Assignment.status == AssignmentStatus.DROPPED.value,
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)
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.order_by(Assignment.started_at.desc())
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)
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dropped = result.scalars().all()
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return [
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DroppedAssignmentResponse(
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id=a.id,
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challenge=ChallengeResponse(
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id=a.challenge.id,
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title=a.challenge.title,
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description=a.challenge.description,
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type=a.challenge.type,
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difficulty=a.challenge.difficulty,
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points=a.challenge.points,
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estimated_time=a.challenge.estimated_time,
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proof_type=a.challenge.proof_type,
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proof_hint=a.challenge.proof_hint,
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game=GameShort(
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id=a.challenge.game.id,
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title=a.challenge.game.title,
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cover_url=None,
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),
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is_generated=a.challenge.is_generated,
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created_at=a.challenge.created_at,
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),
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dropped_at=a.completed_at or a.started_at,
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)
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for a in dropped
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]
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if old_challenge_title:
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return MessageResponse(message=f"Задание заменено! Теперь у вас: {challenge.title}")
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else:
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return MessageResponse(message=f"Задание выбрано: {challenge.title}")
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@router.get("/marathons/{marathon_id}/swap-candidates", response_model=list[SwapCandidate])
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@@ -307,12 +307,12 @@ async def complete_assignment(
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# Check active event for point multipliers
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active_event = await event_service.get_active_event(db, marathon_id)
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# For jackpot/rematch: use the event_type stored in assignment (since event may be over)
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# For jackpot: use the event_type stored in assignment (since event may be over)
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# For other events: use the currently active event
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effective_event = active_event
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# Handle assignment-level event types (jackpot, rematch)
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if assignment.event_type in [EventType.JACKPOT.value, EventType.REMATCH.value]:
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# Handle assignment-level event types (jackpot)
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if assignment.event_type == EventType.JACKPOT.value:
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# Create a mock event object for point calculation
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class MockEvent:
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def __init__(self, event_type):
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@@ -353,8 +353,8 @@ async def complete_assignment(
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"points": total_points,
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"streak": participant.current_streak,
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}
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# Log event info (use assignment's event_type for jackpot/rematch, active_event for others)
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if assignment.event_type in [EventType.JACKPOT.value, EventType.REMATCH.value]:
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# Log event info (use assignment's event_type for jackpot, active_event for others)
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if assignment.event_type == EventType.JACKPOT.value:
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activity_data["event_type"] = assignment.event_type
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activity_data["event_bonus"] = event_bonus
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elif active_event:
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@@ -19,7 +19,7 @@ class ActivityType(str, Enum):
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EVENT_START = "event_start"
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EVENT_END = "event_end"
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SWAP = "swap"
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REMATCH = "rematch"
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GAME_CHOICE = "game_choice"
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class Activity(Base):
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@@ -12,7 +12,7 @@ class EventType(str, Enum):
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DOUBLE_RISK = "double_risk" # дропы бесплатны, x0.5 очков
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JACKPOT = "jackpot" # x3 за сложный челлендж
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SWAP = "swap" # обмен заданиями
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REMATCH = "rematch" # реванш проваленного
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GAME_CHOICE = "game_choice" # выбор игры (2-3 челленджа на выбор)
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class Event(Base):
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@@ -13,7 +13,7 @@ EventTypeLiteral = Literal[
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"double_risk",
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"jackpot",
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"swap",
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"rematch",
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"game_choice",
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]
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@@ -32,7 +32,7 @@ class EventCreate(BaseModel):
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class EventEffects(BaseModel):
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points_multiplier: float = 1.0
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drop_free: bool = False
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special_action: str | None = None # "swap", "rematch"
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special_action: str | None = None # "swap", "game_choice"
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description: str = ""
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@@ -85,7 +85,7 @@ EVENT_INFO = {
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"drop_free": False,
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},
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EventType.DOUBLE_RISK: {
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"name": "Двойной риск",
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"name": "Безопасная игра",
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"description": "Дропы бесплатны, но очки x0.5",
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"default_duration": 120,
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"points_multiplier": 0.5,
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@@ -106,13 +106,13 @@ EVENT_INFO = {
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"drop_free": False,
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"special_action": "swap",
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},
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EventType.REMATCH: {
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"name": "Реванш",
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"description": "Можно переделать проваленный челлендж за 50% очков",
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"default_duration": 240,
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"points_multiplier": 0.5,
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"drop_free": False,
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"special_action": "rematch",
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EventType.GAME_CHOICE: {
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"name": "Выбор игры",
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"description": "Выбери игру и один из 3 челленджей. Можно заменить текущее задание без штрафа!",
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"default_duration": 120,
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"points_multiplier": 1.0,
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"drop_free": True, # Free replacement of current assignment
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"special_action": "game_choice",
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},
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}
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@@ -21,7 +21,7 @@ AUTO_EVENT_TYPES = [
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EventType.GOLDEN_HOUR,
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EventType.DOUBLE_RISK,
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EventType.JACKPOT,
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EventType.REMATCH,
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EventType.GAME_CHOICE,
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]
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@@ -25,7 +25,7 @@ class PointsService:
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EventType.GOLDEN_HOUR.value: 1.5,
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EventType.DOUBLE_RISK.value: 0.5,
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EventType.JACKPOT.value: 3.0,
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EventType.REMATCH.value: 0.5,
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# GAME_CHOICE uses 1.0 multiplier (default)
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}
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def calculate_completion_points(
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@@ -1,5 +1,5 @@
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import client from './client'
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import type { ActiveEvent, MarathonEvent, EventCreate, DroppedAssignment, SwapCandidate, SwapRequestItem, MySwapRequests, CommonEnemyLeaderboardEntry, EventAssignment, CompleteResult } from '@/types'
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import type { ActiveEvent, MarathonEvent, EventCreate, SwapCandidate, SwapRequestItem, MySwapRequests, CommonEnemyLeaderboardEntry, EventAssignment, CompleteResult, GameChoiceChallenges } from '@/types'
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export const eventsApi = {
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getActive: async (marathonId: number): Promise<ActiveEvent> => {
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@@ -46,12 +46,18 @@ export const eventsApi = {
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await client.delete(`/marathons/${marathonId}/swap-requests/${requestId}`)
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},
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rematch: async (marathonId: number, assignmentId: number): Promise<void> => {
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await client.post(`/marathons/${marathonId}/rematch/${assignmentId}`)
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// Game Choice event
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getGameChoiceChallenges: async (marathonId: number, gameId: number): Promise<GameChoiceChallenges> => {
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const response = await client.get<GameChoiceChallenges>(`/marathons/${marathonId}/game-choice/challenges`, {
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params: { game_id: gameId },
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})
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return response.data
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},
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getDroppedAssignments: async (marathonId: number): Promise<DroppedAssignment[]> => {
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const response = await client.get<DroppedAssignment[]>(`/marathons/${marathonId}/dropped-assignments`)
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selectGameChoiceChallenge: async (marathonId: number, challengeId: number): Promise<{ message: string }> => {
|
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const response = await client.post<{ message: string }>(`/marathons/${marathonId}/game-choice/select`, {
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challenge_id: challengeId,
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})
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return response.data
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},
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||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
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import { useState, useEffect } from 'react'
|
||||
import { Zap, Users, Shield, Gift, ArrowLeftRight, RotateCcw, Clock } from 'lucide-react'
|
||||
import { Zap, Users, Shield, Gift, ArrowLeftRight, Gamepad2, Clock } from 'lucide-react'
|
||||
import type { ActiveEvent, EventType } from '@/types'
|
||||
import { EVENT_INFO } from '@/types'
|
||||
|
||||
@@ -14,7 +14,7 @@ const EVENT_ICONS: Record<EventType, React.ReactNode> = {
|
||||
double_risk: <Shield className="w-5 h-5" />,
|
||||
jackpot: <Gift className="w-5 h-5" />,
|
||||
swap: <ArrowLeftRight className="w-5 h-5" />,
|
||||
rematch: <RotateCcw className="w-5 h-5" />,
|
||||
game_choice: <Gamepad2 className="w-5 h-5" />,
|
||||
}
|
||||
|
||||
const EVENT_COLORS: Record<EventType, string> = {
|
||||
@@ -23,7 +23,7 @@ const EVENT_COLORS: Record<EventType, string> = {
|
||||
double_risk: 'from-purple-500/20 to-purple-600/20 border-purple-500/50 text-purple-400',
|
||||
jackpot: 'from-green-500/20 to-green-600/20 border-green-500/50 text-green-400',
|
||||
swap: 'from-blue-500/20 to-blue-600/20 border-blue-500/50 text-blue-400',
|
||||
rematch: 'from-orange-500/20 to-orange-600/20 border-orange-500/50 text-orange-400',
|
||||
game_choice: 'from-orange-500/20 to-orange-600/20 border-orange-500/50 text-orange-400',
|
||||
}
|
||||
|
||||
function formatTime(seconds: number): string {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { useState } from 'react'
|
||||
import { Zap, Users, Shield, Gift, ArrowLeftRight, RotateCcw, Play, Square } from 'lucide-react'
|
||||
import { Zap, Users, Shield, Gift, ArrowLeftRight, Gamepad2, Play, Square } from 'lucide-react'
|
||||
import { Button } from '@/components/ui'
|
||||
import { eventsApi } from '@/api'
|
||||
import type { ActiveEvent, EventType, Challenge } from '@/types'
|
||||
@@ -17,7 +17,7 @@ const EVENT_TYPES: EventType[] = [
|
||||
'double_risk',
|
||||
'jackpot',
|
||||
'swap',
|
||||
'rematch',
|
||||
'game_choice',
|
||||
'common_enemy',
|
||||
]
|
||||
|
||||
@@ -27,7 +27,7 @@ const EVENT_ICONS: Record<EventType, React.ReactNode> = {
|
||||
double_risk: <Shield className="w-4 h-4" />,
|
||||
jackpot: <Gift className="w-4 h-4" />,
|
||||
swap: <ArrowLeftRight className="w-4 h-4" />,
|
||||
rematch: <RotateCcw className="w-4 h-4" />,
|
||||
game_choice: <Gamepad2 className="w-4 h-4" />,
|
||||
}
|
||||
|
||||
export function EventControl({
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
import { useState, useEffect, useRef } from 'react'
|
||||
import { useParams, Link } from 'react-router-dom'
|
||||
import { marathonsApi, wheelApi, gamesApi, eventsApi } from '@/api'
|
||||
import type { Marathon, Assignment, SpinResult, Game, ActiveEvent, DroppedAssignment, SwapCandidate, MySwapRequests, CommonEnemyLeaderboardEntry, EventAssignment } from '@/types'
|
||||
import type { Marathon, Assignment, SpinResult, Game, ActiveEvent, SwapCandidate, MySwapRequests, CommonEnemyLeaderboardEntry, EventAssignment, GameChoiceChallenges } from '@/types'
|
||||
import { Button, Card, CardContent } from '@/components/ui'
|
||||
import { SpinWheel } from '@/components/SpinWheel'
|
||||
import { EventBanner } from '@/components/EventBanner'
|
||||
import { Loader2, Upload, X, RotateCcw, ArrowLeftRight, Check, XCircle, Clock, Send, Trophy, Users, ArrowLeft } from 'lucide-react'
|
||||
import { Loader2, Upload, X, Gamepad2, ArrowLeftRight, Check, XCircle, Clock, Send, Trophy, Users, ArrowLeft } from 'lucide-react'
|
||||
|
||||
export function PlayPage() {
|
||||
const { id } = useParams<{ id: string }>()
|
||||
@@ -26,10 +26,11 @@ export function PlayPage() {
|
||||
// Drop state
|
||||
const [isDropping, setIsDropping] = useState(false)
|
||||
|
||||
// Rematch state
|
||||
const [droppedAssignments, setDroppedAssignments] = useState<DroppedAssignment[]>([])
|
||||
const [isRematchLoading, setIsRematchLoading] = useState(false)
|
||||
const [rematchingId, setRematchingId] = useState<number | null>(null)
|
||||
// Game Choice state
|
||||
const [selectedGameId, setSelectedGameId] = useState<number | null>(null)
|
||||
const [gameChoiceChallenges, setGameChoiceChallenges] = useState<GameChoiceChallenges | null>(null)
|
||||
const [isLoadingChallenges, setIsLoadingChallenges] = useState(false)
|
||||
const [isSelectingChallenge, setIsSelectingChallenge] = useState(false)
|
||||
|
||||
// Swap state
|
||||
const [swapCandidates, setSwapCandidates] = useState<SwapCandidate[]>([])
|
||||
@@ -59,12 +60,13 @@ export function PlayPage() {
|
||||
loadData()
|
||||
}, [id])
|
||||
|
||||
// Load dropped assignments when rematch event is active
|
||||
// Reset game choice state when event changes or ends
|
||||
useEffect(() => {
|
||||
if (activeEvent?.event?.type === 'rematch' && !currentAssignment) {
|
||||
loadDroppedAssignments()
|
||||
if (activeEvent?.event?.type !== 'game_choice') {
|
||||
setSelectedGameId(null)
|
||||
setGameChoiceChallenges(null)
|
||||
}
|
||||
}, [activeEvent?.event?.type, currentAssignment])
|
||||
}, [activeEvent?.event?.type])
|
||||
|
||||
// Load swap candidates and requests when swap event is active
|
||||
useEffect(() => {
|
||||
@@ -86,16 +88,17 @@ export function PlayPage() {
|
||||
}
|
||||
}, [activeEvent?.event?.type])
|
||||
|
||||
const loadDroppedAssignments = async () => {
|
||||
const loadGameChoiceChallenges = async (gameId: number) => {
|
||||
if (!id) return
|
||||
setIsRematchLoading(true)
|
||||
setIsLoadingChallenges(true)
|
||||
try {
|
||||
const dropped = await eventsApi.getDroppedAssignments(parseInt(id))
|
||||
setDroppedAssignments(dropped)
|
||||
const challenges = await eventsApi.getGameChoiceChallenges(parseInt(id), gameId)
|
||||
setGameChoiceChallenges(challenges)
|
||||
} catch (error) {
|
||||
console.error('Failed to load dropped assignments:', error)
|
||||
console.error('Failed to load game choice challenges:', error)
|
||||
alert('Не удалось загрузить челленджи для этой игры')
|
||||
} finally {
|
||||
setIsRematchLoading(false)
|
||||
setIsLoadingChallenges(false)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -269,21 +272,33 @@ export function PlayPage() {
|
||||
}
|
||||
}
|
||||
|
||||
const handleRematch = async (assignmentId: number) => {
|
||||
const handleGameSelect = async (gameId: number) => {
|
||||
setSelectedGameId(gameId)
|
||||
await loadGameChoiceChallenges(gameId)
|
||||
}
|
||||
|
||||
const handleChallengeSelect = async (challengeId: number) => {
|
||||
if (!id) return
|
||||
|
||||
if (!confirm('Начать реванш? Вы получите 50% от обычных очков за выполнение.')) return
|
||||
const hasActiveAssignment = !!currentAssignment
|
||||
const confirmMessage = hasActiveAssignment
|
||||
? 'Выбрать этот челлендж? Текущее задание будет заменено без штрафа.'
|
||||
: 'Выбрать этот челлендж?'
|
||||
|
||||
setRematchingId(assignmentId)
|
||||
if (!confirm(confirmMessage)) return
|
||||
|
||||
setIsSelectingChallenge(true)
|
||||
try {
|
||||
await eventsApi.rematch(parseInt(id), assignmentId)
|
||||
alert('Реванш начат! Выполните задание за 50% очков.')
|
||||
const result = await eventsApi.selectGameChoiceChallenge(parseInt(id), challengeId)
|
||||
alert(result.message)
|
||||
setSelectedGameId(null)
|
||||
setGameChoiceChallenges(null)
|
||||
await loadData()
|
||||
} catch (err: unknown) {
|
||||
const error = err as { response?: { data?: { detail?: string } } }
|
||||
alert(error.response?.data?.detail || 'Не удалось начать реванш')
|
||||
alert(error.response?.data?.detail || 'Не удалось выбрать челлендж')
|
||||
} finally {
|
||||
setRematchingId(null)
|
||||
setIsSelectingChallenge(false)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -654,122 +669,56 @@ export function PlayPage() {
|
||||
<>
|
||||
{/* Common Enemy Leaderboard - show on spin tab too for context */}
|
||||
{activeEvent?.event?.type === 'common_enemy' && activeTab === 'spin' && commonEnemyLeaderboard.length > 0 && (
|
||||
<Card className="mb-6">
|
||||
<CardContent>
|
||||
<div className="flex items-center gap-2 mb-4">
|
||||
<Users className="w-5 h-5 text-red-500" />
|
||||
<h3 className="text-lg font-bold text-white">Выполнили челлендж</h3>
|
||||
{commonEnemyLeaderboard.length > 0 && (
|
||||
<span className="ml-auto text-gray-400 text-sm">
|
||||
{commonEnemyLeaderboard.length} чел.
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{commonEnemyLeaderboard.length === 0 ? (
|
||||
<div className="text-center py-4 text-gray-500">
|
||||
Пока никто не выполнил. Будь первым!
|
||||
</div>
|
||||
) : (
|
||||
<div className="space-y-2">
|
||||
{commonEnemyLeaderboard.map((entry) => (
|
||||
<div
|
||||
key={entry.participant_id}
|
||||
className={`
|
||||
flex items-center gap-3 p-3 rounded-lg
|
||||
${entry.rank === 1 ? 'bg-yellow-500/20 border border-yellow-500/30' :
|
||||
entry.rank === 2 ? 'bg-gray-400/20 border border-gray-400/30' :
|
||||
entry.rank === 3 ? 'bg-orange-600/20 border border-orange-600/30' :
|
||||
'bg-gray-800'}
|
||||
`}
|
||||
>
|
||||
<div className={`
|
||||
w-8 h-8 rounded-full flex items-center justify-center font-bold text-sm
|
||||
${entry.rank === 1 ? 'bg-yellow-500 text-black' :
|
||||
entry.rank === 2 ? 'bg-gray-400 text-black' :
|
||||
entry.rank === 3 ? 'bg-orange-600 text-white' :
|
||||
'bg-gray-700 text-gray-300'}
|
||||
`}>
|
||||
{entry.rank && entry.rank <= 3 ? (
|
||||
<Trophy className="w-4 h-4" />
|
||||
) : (
|
||||
entry.rank
|
||||
)}
|
||||
</div>
|
||||
<div className="flex-1">
|
||||
<p className="text-white font-medium">{entry.user.nickname}</p>
|
||||
</div>
|
||||
{entry.bonus_points > 0 && (
|
||||
<span className="text-green-400 text-sm font-medium">
|
||||
+{entry.bonus_points} бонус
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
|
||||
{/* No active assignment - show spin wheel */}
|
||||
{!currentAssignment && (
|
||||
<>
|
||||
<Card>
|
||||
<CardContent className="py-8">
|
||||
<h2 className="text-2xl font-bold text-white mb-2 text-center">Крутите колесо!</h2>
|
||||
<p className="text-gray-400 mb-6 text-center">
|
||||
Получите случайную игру и задание для выполнения
|
||||
</p>
|
||||
<SpinWheel
|
||||
games={games}
|
||||
onSpin={handleSpin}
|
||||
onSpinComplete={handleSpinComplete}
|
||||
/>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Rematch section - show during rematch event */}
|
||||
{activeEvent?.event?.type === 'rematch' && droppedAssignments.length > 0 && (
|
||||
<Card className="mt-6">
|
||||
<Card className="mb-6">
|
||||
<CardContent>
|
||||
<div className="flex items-center gap-2 mb-4">
|
||||
<RotateCcw className="w-5 h-5 text-orange-500" />
|
||||
<h3 className="text-lg font-bold text-white">Реванш</h3>
|
||||
<Users className="w-5 h-5 text-red-500" />
|
||||
<h3 className="text-lg font-bold text-white">Выполнили челлендж</h3>
|
||||
{commonEnemyLeaderboard.length > 0 && (
|
||||
<span className="ml-auto text-gray-400 text-sm">
|
||||
{commonEnemyLeaderboard.length} чел.
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
<p className="text-gray-400 text-sm mb-4">
|
||||
Во время события "Реванш" вы можете повторить пропущенные задания за 50% очков
|
||||
</p>
|
||||
|
||||
{isRematchLoading ? (
|
||||
<div className="flex justify-center py-4">
|
||||
<Loader2 className="w-6 h-6 animate-spin text-gray-500" />
|
||||
{commonEnemyLeaderboard.length === 0 ? (
|
||||
<div className="text-center py-4 text-gray-500">
|
||||
Пока никто не выполнил. Будь первым!
|
||||
</div>
|
||||
) : (
|
||||
<div className="space-y-3">
|
||||
{droppedAssignments.map((dropped) => (
|
||||
<div className="space-y-2">
|
||||
{commonEnemyLeaderboard.map((entry) => (
|
||||
<div
|
||||
key={dropped.id}
|
||||
className="flex items-center justify-between p-3 bg-gray-900 rounded-lg"
|
||||
key={entry.participant_id}
|
||||
className={`
|
||||
flex items-center gap-3 p-3 rounded-lg
|
||||
${entry.rank === 1 ? 'bg-yellow-500/20 border border-yellow-500/30' :
|
||||
entry.rank === 2 ? 'bg-gray-400/20 border border-gray-400/30' :
|
||||
entry.rank === 3 ? 'bg-orange-600/20 border border-orange-600/30' :
|
||||
'bg-gray-800'}
|
||||
`}
|
||||
>
|
||||
<div className="flex-1 min-w-0">
|
||||
<p className="text-white font-medium truncate">
|
||||
{dropped.challenge.title}
|
||||
</p>
|
||||
<p className="text-gray-400 text-sm">
|
||||
{dropped.challenge.game.title} • {dropped.challenge.points * 0.5} очков
|
||||
</p>
|
||||
<div className={`
|
||||
w-8 h-8 rounded-full flex items-center justify-center font-bold text-sm
|
||||
${entry.rank === 1 ? 'bg-yellow-500 text-black' :
|
||||
entry.rank === 2 ? 'bg-gray-400 text-black' :
|
||||
entry.rank === 3 ? 'bg-orange-600 text-white' :
|
||||
'bg-gray-700 text-gray-300'}
|
||||
`}>
|
||||
{entry.rank && entry.rank <= 3 ? (
|
||||
<Trophy className="w-4 h-4" />
|
||||
) : (
|
||||
entry.rank
|
||||
)}
|
||||
</div>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="secondary"
|
||||
onClick={() => handleRematch(dropped.id)}
|
||||
isLoading={rematchingId === dropped.id}
|
||||
disabled={rematchingId !== null}
|
||||
>
|
||||
<RotateCcw className="w-4 h-4 mr-1" />
|
||||
Реванш
|
||||
</Button>
|
||||
<div className="flex-1">
|
||||
<p className="text-white font-medium">{entry.user.nickname}</p>
|
||||
</div>
|
||||
{entry.bonus_points > 0 && (
|
||||
<span className="text-green-400 text-sm font-medium">
|
||||
+{entry.bonus_points} бонус
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
@@ -777,8 +726,121 @@ export function PlayPage() {
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
|
||||
{/* Game Choice section - show ABOVE spin wheel during game_choice event (works with or without assignment) */}
|
||||
{activeEvent?.event?.type === 'game_choice' && (
|
||||
<Card className="mb-6">
|
||||
<CardContent>
|
||||
<div className="flex items-center gap-2 mb-4">
|
||||
<Gamepad2 className="w-5 h-5 text-orange-500" />
|
||||
<h3 className="text-lg font-bold text-white">Выбор игры</h3>
|
||||
</div>
|
||||
<p className="text-gray-400 text-sm mb-4">
|
||||
Выберите игру и один из 3 челленджей. {currentAssignment ? 'Текущее задание будет заменено без штрафа!' : ''}
|
||||
</p>
|
||||
|
||||
{/* Game selection */}
|
||||
{!selectedGameId && (
|
||||
<div className="grid grid-cols-2 gap-2">
|
||||
{games.map((game) => (
|
||||
<button
|
||||
key={game.id}
|
||||
onClick={() => handleGameSelect(game.id)}
|
||||
className="p-3 bg-gray-900 hover:bg-gray-800 rounded-lg text-left transition-colors"
|
||||
>
|
||||
<p className="text-white font-medium truncate">{game.title}</p>
|
||||
<p className="text-gray-400 text-xs">{game.challenges_count} челленджей</p>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Challenge selection */}
|
||||
{selectedGameId && (
|
||||
<div>
|
||||
<div className="flex items-center justify-between mb-4">
|
||||
<h4 className="text-white font-medium">
|
||||
{gameChoiceChallenges?.game_title || 'Загрузка...'}
|
||||
</h4>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
onClick={() => {
|
||||
setSelectedGameId(null)
|
||||
setGameChoiceChallenges(null)
|
||||
}}
|
||||
>
|
||||
<ArrowLeft className="w-4 h-4 mr-1" />
|
||||
Назад
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
{isLoadingChallenges ? (
|
||||
<div className="flex justify-center py-4">
|
||||
<Loader2 className="w-6 h-6 animate-spin text-gray-500" />
|
||||
</div>
|
||||
) : gameChoiceChallenges?.challenges.length ? (
|
||||
<div className="space-y-3">
|
||||
{gameChoiceChallenges.challenges.map((challenge) => (
|
||||
<div
|
||||
key={challenge.id}
|
||||
className="p-4 bg-gray-900 rounded-lg"
|
||||
>
|
||||
<div className="flex items-start justify-between gap-3">
|
||||
<div className="flex-1 min-w-0">
|
||||
<p className="text-white font-medium">{challenge.title}</p>
|
||||
<p className="text-gray-400 text-sm mt-1">{challenge.description}</p>
|
||||
<div className="flex items-center gap-2 mt-2 text-xs">
|
||||
<span className="px-2 py-0.5 bg-green-500/20 text-green-400 rounded">
|
||||
+{challenge.points} очков
|
||||
</span>
|
||||
<span className="px-2 py-0.5 bg-gray-700 text-gray-300 rounded">
|
||||
{challenge.difficulty}
|
||||
</span>
|
||||
{challenge.estimated_time && (
|
||||
<span className="text-gray-500">~{challenge.estimated_time} мин</span>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
<Button
|
||||
size="sm"
|
||||
onClick={() => handleChallengeSelect(challenge.id)}
|
||||
isLoading={isSelectingChallenge}
|
||||
disabled={isSelectingChallenge}
|
||||
>
|
||||
Выбрать
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
) : (
|
||||
<p className="text-center text-gray-500 py-4">
|
||||
Нет доступных челленджей для этой игры
|
||||
</p>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
|
||||
{/* No active assignment - show spin wheel */}
|
||||
{!currentAssignment && (
|
||||
<Card>
|
||||
<CardContent className="py-8">
|
||||
<h2 className="text-2xl font-bold text-white mb-2 text-center">Крутите колесо!</h2>
|
||||
<p className="text-gray-400 mb-6 text-center">
|
||||
Получите случайную игру и задание для выполнения
|
||||
</p>
|
||||
<SpinWheel
|
||||
games={games}
|
||||
onSpin={handleSpin}
|
||||
onSpinComplete={handleSpinComplete}
|
||||
/>
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
|
||||
{/* Active assignment */}
|
||||
{currentAssignment && (
|
||||
|
||||
@@ -290,7 +290,7 @@ export type EventType =
|
||||
| 'double_risk'
|
||||
| 'jackpot'
|
||||
| 'swap'
|
||||
| 'rematch'
|
||||
| 'game_choice'
|
||||
|
||||
export interface MarathonEvent {
|
||||
id: number
|
||||
@@ -334,7 +334,7 @@ export const EVENT_INFO: Record<EventType, { name: string; description: string;
|
||||
color: 'red',
|
||||
},
|
||||
double_risk: {
|
||||
name: 'Двойной риск',
|
||||
name: 'Безопасная игра',
|
||||
description: 'Дропы бесплатны, но очки x0.5',
|
||||
color: 'purple',
|
||||
},
|
||||
@@ -348,13 +348,31 @@ export const EVENT_INFO: Record<EventType, { name: string; description: string;
|
||||
description: 'Можно поменяться заданием с другим участником',
|
||||
color: 'blue',
|
||||
},
|
||||
rematch: {
|
||||
name: 'Реванш',
|
||||
description: 'Можно переделать проваленный челлендж за 50% очков',
|
||||
game_choice: {
|
||||
name: 'Выбор игры',
|
||||
description: 'Выбери игру и один из 3 челленджей. Можно заменить задание без штрафа!',
|
||||
color: 'orange',
|
||||
},
|
||||
}
|
||||
|
||||
// Game Choice types
|
||||
export interface GameChoiceChallenge {
|
||||
id: number
|
||||
title: string
|
||||
description: string
|
||||
difficulty: Difficulty
|
||||
points: number
|
||||
estimated_time: number | null
|
||||
proof_type: ProofType
|
||||
proof_hint: string | null
|
||||
}
|
||||
|
||||
export interface GameChoiceChallenges {
|
||||
game_id: number
|
||||
game_title: string
|
||||
challenges: GameChoiceChallenge[]
|
||||
}
|
||||
|
||||
// Admin types
|
||||
export interface AdminUser {
|
||||
id: number
|
||||
|
||||
@@ -107,10 +107,10 @@ export function isEventActivity(type: ActivityType): boolean {
|
||||
const EVENT_NAMES: Record<EventType, string> = {
|
||||
golden_hour: 'Золотой час',
|
||||
common_enemy: 'Общий враг',
|
||||
double_risk: 'Двойной риск',
|
||||
double_risk: 'Безопасная игра',
|
||||
jackpot: 'Джекпот',
|
||||
swap: 'Обмен',
|
||||
rematch: 'Реванш',
|
||||
game_choice: 'Выбор игры',
|
||||
}
|
||||
|
||||
// Difficulty translation
|
||||
|
||||
Reference in New Issue
Block a user