Add events

This commit is contained in:
2025-12-15 03:22:29 +07:00
parent 1a882fb2e0
commit 4239ea8516
31 changed files with 7288 additions and 75 deletions

View File

@@ -10,13 +10,15 @@ from app.api.deps import DbSession, CurrentUser
from app.core.config import settings
from app.models import (
Marathon, MarathonStatus, Game, Challenge, Participant,
Assignment, AssignmentStatus, Activity, ActivityType
Assignment, AssignmentStatus, Activity, ActivityType,
EventType, Difficulty
)
from app.schemas import (
SpinResult, AssignmentResponse, CompleteResult, DropResult,
GameResponse, ChallengeResponse, GameShort, UserPublic, MessageResponse
)
from app.services.points import PointsService
from app.services.events import event_service
router = APIRouter(tags=["wheel"])
@@ -69,46 +71,91 @@ async def spin_wheel(marathon_id: int, current_user: CurrentUser, db: DbSession)
if active:
raise HTTPException(status_code=400, detail="You already have an active assignment")
# Get all games with challenges
result = await db.execute(
select(Game)
.options(selectinload(Game.challenges))
.where(Game.marathon_id == marathon_id)
)
games = [g for g in result.scalars().all() if g.challenges]
# Check active event
active_event = await event_service.get_active_event(db, marathon_id)
if not games:
raise HTTPException(status_code=400, detail="No games with challenges available")
game = None
challenge = None
# Random selection
game = random.choice(games)
challenge = random.choice(game.challenges)
# Handle special event cases
if active_event:
if active_event.type == EventType.JACKPOT.value:
# Jackpot: Get hard challenge only
challenge = await event_service.get_random_hard_challenge(db, marathon_id)
if challenge:
# Load game for challenge
result = await db.execute(
select(Game).where(Game.id == challenge.game_id)
)
game = result.scalar_one_or_none()
# Consume jackpot (one-time use)
await event_service.consume_jackpot(db, active_event.id)
# Create assignment
elif active_event.type == EventType.COMMON_ENEMY.value:
# Common enemy: Everyone gets same challenge (if not already completed)
event_data = active_event.data or {}
completions = event_data.get("completions", [])
already_completed = any(c["participant_id"] == participant.id for c in completions)
if not already_completed:
challenge = await event_service.get_common_enemy_challenge(db, active_event)
if challenge:
game = challenge.game
# Normal random selection if no special event handling
if not game or not challenge:
result = await db.execute(
select(Game)
.options(selectinload(Game.challenges))
.where(Game.marathon_id == marathon_id)
)
games = [g for g in result.scalars().all() if g.challenges]
if not games:
raise HTTPException(status_code=400, detail="No games with challenges available")
game = random.choice(games)
challenge = random.choice(game.challenges)
# Create assignment (store event_type for jackpot multiplier on completion)
assignment = Assignment(
participant_id=participant.id,
challenge_id=challenge.id,
status=AssignmentStatus.ACTIVE.value,
event_type=active_event.type if active_event else None,
)
db.add(assignment)
# Log activity
activity_data = {
"game": game.title,
"challenge": challenge.title,
}
if active_event:
activity_data["event_type"] = active_event.type
activity = Activity(
marathon_id=marathon_id,
user_id=current_user.id,
type=ActivityType.SPIN.value,
data={
"game": game.title,
"challenge": challenge.title,
},
data=activity_data,
)
db.add(activity)
await db.commit()
await db.refresh(assignment)
# Calculate drop penalty
drop_penalty = points_service.calculate_drop_penalty(participant.drop_count)
# Calculate drop penalty (considers active event for double_risk)
drop_penalty = points_service.calculate_drop_penalty(participant.drop_count, active_event)
# Get challenges count (avoid lazy loading in async context)
challenges_count = 0
if 'challenges' in game.__dict__:
challenges_count = len(game.challenges)
else:
challenges_count = await db.scalar(
select(func.count()).select_from(Challenge).where(Challenge.game_id == game.id)
)
return SpinResult(
assignment_id=assignment.id,
@@ -119,7 +166,7 @@ async def spin_wheel(marathon_id: int, current_user: CurrentUser, db: DbSession)
download_url=game.download_url,
genre=game.genre,
added_by=None,
challenges_count=len(game.challenges),
challenges_count=challenges_count,
created_at=game.created_at,
),
challenge=ChallengeResponse(
@@ -246,9 +293,41 @@ async def complete_assignment(
participant = assignment.participant
challenge = assignment.challenge
total_points, streak_bonus = points_service.calculate_completion_points(
challenge.points, participant.current_streak
# Get marathon_id for activity and event check
result = await db.execute(
select(Challenge).options(selectinload(Challenge.game)).where(Challenge.id == challenge.id)
)
full_challenge = result.scalar_one()
marathon_id = full_challenge.game.marathon_id
# Check active event for point multipliers
active_event = await event_service.get_active_event(db, marathon_id)
# For jackpot/rematch: use the event_type stored in assignment (since event may be over)
# For other events: use the currently active event
effective_event = active_event
# Handle assignment-level event types (jackpot, rematch)
if assignment.event_type in [EventType.JACKPOT.value, EventType.REMATCH.value]:
# Create a mock event object for point calculation
class MockEvent:
def __init__(self, event_type):
self.type = event_type
effective_event = MockEvent(assignment.event_type)
total_points, streak_bonus, event_bonus = points_service.calculate_completion_points(
challenge.points, participant.current_streak, effective_event
)
# Handle common enemy bonus
common_enemy_bonus = 0
common_enemy_closed = False
common_enemy_winners = None
if active_event and active_event.type == EventType.COMMON_ENEMY.value:
common_enemy_bonus, common_enemy_closed, common_enemy_winners = await event_service.record_common_enemy_completion(
db, active_event, participant.id, current_user.id
)
total_points += common_enemy_bonus
# Update assignment
assignment.status = AssignmentStatus.COMPLETED.value
@@ -261,25 +340,53 @@ async def complete_assignment(
participant.current_streak += 1
participant.drop_count = 0 # Reset drop counter on success
# Get marathon_id for activity
result = await db.execute(
select(Challenge).options(selectinload(Challenge.game)).where(Challenge.id == challenge.id)
)
full_challenge = result.scalar_one()
# Log activity
activity_data = {
"challenge": challenge.title,
"points": total_points,
"streak": participant.current_streak,
}
# Log event info (use assignment's event_type for jackpot/rematch, active_event for others)
if assignment.event_type in [EventType.JACKPOT.value, EventType.REMATCH.value]:
activity_data["event_type"] = assignment.event_type
activity_data["event_bonus"] = event_bonus
elif active_event:
activity_data["event_type"] = active_event.type
activity_data["event_bonus"] = event_bonus
if common_enemy_bonus:
activity_data["common_enemy_bonus"] = common_enemy_bonus
activity = Activity(
marathon_id=full_challenge.game.marathon_id,
marathon_id=marathon_id,
user_id=current_user.id,
type=ActivityType.COMPLETE.value,
data={
"challenge": challenge.title,
"points": total_points,
"streak": participant.current_streak,
},
data=activity_data,
)
db.add(activity)
# If common enemy event auto-closed, log the event end with winners
if common_enemy_closed and common_enemy_winners:
from app.schemas.event import EVENT_INFO, COMMON_ENEMY_BONUSES
event_end_activity = Activity(
marathon_id=marathon_id,
user_id=current_user.id, # Last completer triggers the close
type=ActivityType.EVENT_END.value,
data={
"event_type": EventType.COMMON_ENEMY.value,
"event_name": EVENT_INFO.get(EventType.COMMON_ENEMY, {}).get("name", "Общий враг"),
"auto_closed": True,
"winners": [
{
"user_id": w["user_id"],
"rank": w["rank"],
"bonus_points": COMMON_ENEMY_BONUSES.get(w["rank"], 0),
}
for w in common_enemy_winners
],
},
)
db.add(event_end_activity)
await db.commit()
return CompleteResult(
@@ -314,9 +421,13 @@ async def drop_assignment(assignment_id: int, current_user: CurrentUser, db: DbS
raise HTTPException(status_code=400, detail="Assignment is not active")
participant = assignment.participant
marathon_id = assignment.challenge.game.marathon_id
# Calculate penalty
penalty = points_service.calculate_drop_penalty(participant.drop_count)
# Check active event for free drops (double_risk)
active_event = await event_service.get_active_event(db, marathon_id)
# Calculate penalty (0 if double_risk event is active)
penalty = points_service.calculate_drop_penalty(participant.drop_count, active_event)
# Update assignment
assignment.status = AssignmentStatus.DROPPED.value
@@ -328,14 +439,20 @@ async def drop_assignment(assignment_id: int, current_user: CurrentUser, db: DbS
participant.drop_count += 1
# Log activity
activity_data = {
"challenge": assignment.challenge.title,
"penalty": penalty,
}
if active_event:
activity_data["event_type"] = active_event.type
if active_event.type == EventType.DOUBLE_RISK.value:
activity_data["free_drop"] = True
activity = Activity(
marathon_id=assignment.challenge.game.marathon_id,
marathon_id=marathon_id,
user_id=current_user.id,
type=ActivityType.DROP.value,
data={
"challenge": assignment.challenge.title,
"penalty": penalty,
},
data=activity_data,
)
db.add(activity)