Time tracker app
This commit is contained in:
481
desktop/src/renderer/pages/DashboardPage.tsx
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481
desktop/src/renderer/pages/DashboardPage.tsx
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@@ -0,0 +1,481 @@
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import { useEffect, useRef, useCallback, useState } from 'react'
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import { Link } from 'react-router-dom'
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import { Clock, Gamepad2, Plus, Trophy, Target, Loader2, ChevronDown, Timer, Play, Square } from 'lucide-react'
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import { useTrackingStore } from '../store/tracking'
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import { useAuthStore } from '../store/auth'
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import { useMarathonStore } from '../store/marathon'
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import { GlassCard } from '../components/ui/GlassCard'
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import { NeonButton } from '../components/ui/NeonButton'
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function formatTime(ms: number): string {
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const seconds = Math.floor(ms / 1000)
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const minutes = Math.floor(seconds / 60)
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const hours = Math.floor(minutes / 60)
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if (hours > 0) {
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const remainingMinutes = minutes % 60
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return `${hours}ч ${remainingMinutes}м`
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} else if (minutes > 0) {
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return `${minutes}м`
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} else {
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return `${seconds}с`
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}
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}
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function formatMinutes(minutes: number): string {
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const hours = Math.floor(minutes / 60)
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const mins = minutes % 60
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if (hours > 0) {
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return `${hours}ч ${mins}м`
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}
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return `${mins}м`
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}
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function getDifficultyColor(difficulty: string): string {
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switch (difficulty) {
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case 'easy': return 'text-green-400'
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case 'medium': return 'text-yellow-400'
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case 'hard': return 'text-red-400'
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default: return 'text-gray-400'
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}
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}
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function getDifficultyLabel(difficulty: string): string {
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switch (difficulty) {
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case 'easy': return 'Легкий'
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case 'medium': return 'Средний'
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case 'hard': return 'Сложный'
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default: return difficulty
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}
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}
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export function DashboardPage() {
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const { user } = useAuthStore()
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const { trackedGames, stats, currentGame, loadTrackedGames, updateStats } = useTrackingStore()
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const {
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marathons,
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selectedMarathonId,
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currentAssignment,
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isLoading,
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loadMarathons,
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selectMarathon,
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syncTime
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} = useMarathonStore()
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// Monitoring state
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const [isMonitoring, setIsMonitoring] = useState(false)
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const [localSessionSeconds, setLocalSessionSeconds] = useState(0)
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// Refs for time tracking sync
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const syncIntervalRef = useRef<NodeJS.Timeout | null>(null)
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const lastSyncedMinutesRef = useRef<number>(0)
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const sessionStartRef = useRef<number | null>(null)
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// Check if we should track time: any tracked game is running + active assignment exists
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const isTrackingAssignment = !!(currentGame && currentAssignment && currentAssignment.status === 'active')
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// Sync time to server
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const doSyncTime = useCallback(async () => {
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if (!currentAssignment || !isTrackingAssignment) {
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return
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}
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// Calculate total minutes: previous tracked + current session
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const sessionDuration = sessionStartRef.current
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? Math.floor((Date.now() - sessionStartRef.current) / 60000)
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: 0
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const totalMinutes = currentAssignment.tracked_time_minutes + sessionDuration
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if (totalMinutes !== lastSyncedMinutesRef.current && totalMinutes > 0) {
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console.log(`[Sync] Syncing ${totalMinutes} minutes for assignment ${currentAssignment.id}`)
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await syncTime(totalMinutes)
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lastSyncedMinutesRef.current = totalMinutes
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}
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}, [currentAssignment, isTrackingAssignment, syncTime])
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useEffect(() => {
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loadTrackedGames()
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loadMarathons()
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// Load monitoring status
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window.electronAPI.getMonitoringStatus().then(setIsMonitoring)
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// Subscribe to tracking updates
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const unsubscribe = window.electronAPI.onTrackingUpdate((newStats) => {
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updateStats(newStats)
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})
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// Subscribe to game started event
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const unsubGameStarted = window.electronAPI.onGameStarted((gameName, _gameId) => {
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console.log(`[Game] Started: ${gameName}`)
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sessionStartRef.current = Date.now()
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setLocalSessionSeconds(0)
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})
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// Subscribe to game stopped event
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const unsubGameStopped = window.electronAPI.onGameStopped((gameName, _duration) => {
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console.log(`[Game] Stopped: ${gameName}`)
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sessionStartRef.current = null
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setLocalSessionSeconds(0)
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})
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// Get initial stats
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window.electronAPI.getTrackingStats().then(updateStats)
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return () => {
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unsubscribe()
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unsubGameStarted()
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unsubGameStopped()
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}
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}, [loadTrackedGames, loadMarathons, updateStats])
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// Setup sync interval and local timer when tracking
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useEffect(() => {
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let localTimerInterval: NodeJS.Timeout | null = null
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if (isTrackingAssignment) {
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// Start session if not already started
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if (!sessionStartRef.current) {
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sessionStartRef.current = Date.now()
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}
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// Sync immediately when game starts
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doSyncTime()
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// Setup periodic sync every 60 seconds
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syncIntervalRef.current = setInterval(() => {
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doSyncTime()
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}, 60000)
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// Update local timer every second for UI
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localTimerInterval = setInterval(() => {
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if (sessionStartRef.current) {
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setLocalSessionSeconds(Math.floor((Date.now() - sessionStartRef.current) / 1000))
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}
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}, 1000)
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} else {
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// Do final sync when game stops
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if (syncIntervalRef.current) {
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doSyncTime()
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clearInterval(syncIntervalRef.current)
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syncIntervalRef.current = null
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sessionStartRef.current = null
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}
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setLocalSessionSeconds(0)
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}
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return () => {
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if (syncIntervalRef.current) {
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clearInterval(syncIntervalRef.current)
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syncIntervalRef.current = null
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}
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if (localTimerInterval) {
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clearInterval(localTimerInterval)
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}
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}
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}, [isTrackingAssignment, doSyncTime])
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// Toggle monitoring
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const toggleMonitoring = async () => {
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if (isMonitoring) {
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await window.electronAPI.stopMonitoring()
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setIsMonitoring(false)
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} else {
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await window.electronAPI.startMonitoring()
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setIsMonitoring(true)
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}
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}
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const todayTime = stats?.totalTimeToday || 0
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const weekTime = stats?.totalTimeWeek || 0
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const selectedMarathon = marathons.find(m => m.id === selectedMarathonId)
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const renderCurrentChallenge = () => {
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if (isLoading) {
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return (
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<div className="flex items-center justify-center py-4">
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<Loader2 className="w-6 h-6 text-neon-500 animate-spin" />
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</div>
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)
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}
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if (marathons.length === 0) {
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return (
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<p className="text-gray-400 text-sm">
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Нет активных марафонов. Присоединитесь к марафону на сайте.
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</p>
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)
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}
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if (!currentAssignment) {
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return (
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<p className="text-gray-400 text-sm">
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Нет активного задания. Крутите колесо на сайте!
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</p>
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)
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}
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const assignment = currentAssignment
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// Playthrough assignment
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if (assignment.is_playthrough && assignment.playthrough_info) {
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// Use localSessionSeconds for live display (updates every second)
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const sessionSeconds = isTrackingAssignment ? localSessionSeconds : 0
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const totalSeconds = (assignment.tracked_time_minutes * 60) + sessionSeconds
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const totalMinutes = Math.floor(totalSeconds / 60)
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const trackedHours = totalMinutes / 60
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const estimatedPoints = Math.floor(trackedHours * 30)
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// Format with seconds when actively tracking
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const formatLiveTime = () => {
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if (isTrackingAssignment && sessionSeconds > 0) {
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const hours = Math.floor(totalSeconds / 3600)
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const mins = Math.floor((totalSeconds % 3600) / 60)
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const secs = totalSeconds % 60
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if (hours > 0) {
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return `${hours}ч ${mins}м ${secs}с`
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}
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return `${mins}м ${secs}с`
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}
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return formatMinutes(totalMinutes)
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}
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return (
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<div>
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<div className="flex items-start gap-3">
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<div className="flex-1">
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<div className="flex items-center gap-2 mb-1">
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<h3 className="font-medium text-white">
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Прохождение: {assignment.game.title}
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</h3>
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{isTrackingAssignment && (
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<span className="flex items-center gap-1 px-2 py-0.5 bg-green-500/20 border border-green-500/30 rounded-full text-xs text-green-400">
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<div className="live-indicator" />
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Идёт запись
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</span>
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)}
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</div>
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{assignment.playthrough_info.description && (
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<p className="text-sm text-gray-400 mb-2 line-clamp-2">
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{assignment.playthrough_info.description}
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</p>
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)}
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<div className="flex items-center gap-3 text-xs flex-wrap">
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{totalSeconds > 0 || isTrackingAssignment ? (
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<>
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<span className="flex items-center gap-1 text-neon-400">
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<Timer className="w-3 h-3" />
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{formatLiveTime()}
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</span>
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<span className="text-neon-400 font-medium">
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~{estimatedPoints} очков
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</span>
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</>
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) : (
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<span className="text-gray-500">
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Базово: {assignment.playthrough_info.points} очков
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</span>
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)}
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</div>
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</div>
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</div>
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</div>
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)
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}
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// Challenge assignment
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if (assignment.challenge) {
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const challenge = assignment.challenge
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return (
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<div>
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<div className="flex items-start gap-3">
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<div className="flex-1">
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<h3 className="font-medium text-white mb-1">{challenge.title}</h3>
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<p className="text-xs text-gray-500 mb-1">{challenge.game.title}</p>
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<p className="text-sm text-gray-400 mb-2 line-clamp-2">
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{challenge.description}
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</p>
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<div className="flex items-center gap-3 text-xs">
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<span className={getDifficultyColor(challenge.difficulty)}>
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[{getDifficultyLabel(challenge.difficulty)}]
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</span>
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<span className="text-neon-400 font-medium">
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+{challenge.points} очков
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</span>
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{challenge.estimated_time && (
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<span className="text-gray-500">
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~{challenge.estimated_time} мин
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</span>
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)}
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</div>
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</div>
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</div>
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</div>
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)
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}
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return (
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<p className="text-gray-400 text-sm">
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Задание загружается...
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</p>
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)
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}
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return (
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<div className="space-y-4">
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{/* Header */}
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<div className="flex items-center justify-between">
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<div>
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<h1 className="text-xl font-display font-bold text-white">
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Привет, {user?.nickname || 'Игрок'}!
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</h1>
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<p className="text-sm text-gray-400">
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{isMonitoring ? (currentGame ? `Играет: ${currentGame}` : 'Мониторинг активен') : 'Мониторинг выключен'}
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</p>
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</div>
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<div className="flex items-center gap-2">
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{currentGame && isMonitoring && (
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<div className="flex items-center gap-2 px-3 py-1.5 bg-green-500/10 border border-green-500/30 rounded-full">
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<div className="live-indicator" />
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<span className="text-xs text-green-400 font-medium truncate max-w-[100px]">{currentGame}</span>
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</div>
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)}
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<button
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onClick={toggleMonitoring}
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className={`p-2 rounded-lg transition-colors ${
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isMonitoring
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? 'bg-red-500/20 text-red-400 hover:bg-red-500/30'
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: 'bg-green-500/20 text-green-400 hover:bg-green-500/30'
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}`}
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title={isMonitoring ? 'Остановить мониторинг' : 'Начать мониторинг'}
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>
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{isMonitoring ? <Square className="w-5 h-5" /> : <Play className="w-5 h-5" />}
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</button>
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</div>
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</div>
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{/* Stats cards */}
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<div className="grid grid-cols-2 gap-3">
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<GlassCard variant="neon" className="p-3">
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<div className="flex items-center gap-3">
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<div className="w-10 h-10 rounded-lg bg-neon-500/10 flex items-center justify-center">
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<Clock className="w-5 h-5 text-neon-500" />
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</div>
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<div>
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<p className="text-xs text-gray-400">Сегодня</p>
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<p className="text-lg font-bold text-white">{formatTime(todayTime)}</p>
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</div>
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</div>
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</GlassCard>
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<GlassCard variant="default" className="p-3">
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<div className="flex items-center gap-3">
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<div className="w-10 h-10 rounded-lg bg-accent-500/10 flex items-center justify-center">
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<Trophy className="w-5 h-5 text-accent-500" />
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</div>
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<div>
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<p className="text-xs text-gray-400">За неделю</p>
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<p className="text-lg font-bold text-white">{formatTime(weekTime)}</p>
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</div>
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</div>
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</GlassCard>
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</div>
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{/* Current challenge */}
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<GlassCard variant="dark" className="border border-neon-500/20">
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<div className="flex items-center justify-between mb-3">
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<div className="flex items-center gap-3">
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<Target className="w-5 h-5 text-neon-500" />
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<h2 className="font-semibold text-white">Текущий челлендж</h2>
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</div>
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{/* Marathon selector */}
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{marathons.length > 1 && (
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<div className="relative">
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<select
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value={selectedMarathonId || ''}
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onChange={(e) => selectMarathon(Number(e.target.value))}
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className="appearance-none bg-dark-800 border border-dark-600 rounded-lg px-3 py-1.5 pr-8 text-xs text-gray-300 focus:outline-none focus:border-neon-500 cursor-pointer"
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>
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{marathons.map(m => (
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<option key={m.id} value={m.id}>
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{m.title.length > 30 ? m.title.substring(0, 30) + '...' : m.title}
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</option>
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))}
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</select>
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<ChevronDown className="absolute right-2 top-1/2 -translate-y-1/2 w-4 h-4 text-gray-500 pointer-events-none" />
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</div>
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)}
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</div>
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{/* Marathon title for single marathon */}
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{marathons.length === 1 && selectedMarathon && (
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<p className="text-xs text-gray-500 mb-2">{selectedMarathon.title}</p>
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)}
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{renderCurrentChallenge()}
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</GlassCard>
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{/* Tracked games */}
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<div>
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<div className="flex items-center justify-between mb-3">
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<h2 className="font-semibold text-white flex items-center gap-2">
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<Gamepad2 className="w-5 h-5 text-neon-500" />
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Отслеживаемые игры
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</h2>
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<Link to="/games">
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<NeonButton variant="ghost" size="sm" icon={<Plus className="w-4 h-4" />}>
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Добавить
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</NeonButton>
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</Link>
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</div>
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{trackedGames.length === 0 ? (
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<GlassCard variant="dark" className="text-center py-8">
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<Gamepad2 className="w-12 h-12 text-gray-600 mx-auto mb-3" />
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<p className="text-gray-400 text-sm mb-4">
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Нет отслеживаемых игр
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</p>
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<Link to="/games">
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<NeonButton variant="secondary" size="sm">
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Добавить игру
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</NeonButton>
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</Link>
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</GlassCard>
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) : (
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<div className="grid grid-cols-2 gap-2">
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{trackedGames.slice(0, 4).map((game) => (
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<GlassCard
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key={game.id}
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variant="default"
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hover
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||||
className="p-3"
|
||||
>
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<div className="flex items-center gap-2 mb-2">
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{currentGame === game.name && <div className="live-indicator" />}
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<p className="text-sm font-medium text-white truncate flex-1">
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{game.name}
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</p>
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</div>
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<p className="text-xs text-gray-400">
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{formatTime(game.totalTime)}
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</p>
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||||
</GlassCard>
|
||||
))}
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||||
</div>
|
||||
)}
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|
||||
{trackedGames.length > 4 && (
|
||||
<Link to="/games" className="block mt-2">
|
||||
<NeonButton variant="ghost" size="sm" className="w-full">
|
||||
Показать все ({trackedGames.length})
|
||||
</NeonButton>
|
||||
</Link>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
Reference in New Issue
Block a user