Fix common enemy

This commit is contained in:
2026-01-08 05:29:55 +07:00
parent 18fe95effc
commit ca49e42f74
2 changed files with 154 additions and 21 deletions

View File

@@ -7,7 +7,7 @@ from sqlalchemy.orm import selectinload
from app.api.deps import DbSession, CurrentUser
from app.models import (
Marathon, MarathonStatus, Participant, ParticipantRole,
Event, EventType, Activity, ActivityType, Assignment, AssignmentStatus, Challenge,
Event, EventType, Activity, ActivityType, Assignment, AssignmentStatus, Challenge, Game,
SwapRequest as SwapRequestModel, SwapRequestStatus, User,
)
from fastapi import UploadFile, File, Form
@@ -150,6 +150,46 @@ async def start_event(
detail="Common enemy event requires challenge_id"
)
# Handle playthrough games (negative challenge_id = -game_id)
challenge_id = data.challenge_id
game_id = None
is_playthrough = False
if data.type == EventType.COMMON_ENEMY.value and challenge_id and challenge_id < 0:
# This is a playthrough game, not a real challenge
game_id = -challenge_id # Convert negative to positive game_id
challenge_id = None
is_playthrough = True
# Verify game exists and is a playthrough game
from app.models.game import GameType
result = await db.execute(
select(Game).where(
Game.id == game_id,
Game.marathon_id == marathon_id,
Game.game_type == GameType.PLAYTHROUGH.value,
)
)
game = result.scalar_one_or_none()
if not game:
raise HTTPException(
status_code=400,
detail="Playthrough game not found"
)
elif data.type == EventType.COMMON_ENEMY.value and challenge_id and challenge_id > 0:
# Verify regular challenge exists
result = await db.execute(
select(Challenge)
.options(selectinload(Challenge.game))
.where(Challenge.id == challenge_id)
)
challenge = result.scalar_one_or_none()
if not challenge or challenge.game.marathon_id != marathon_id:
raise HTTPException(
status_code=400,
detail="Challenge not found in this marathon"
)
try:
event = await event_service.start_event(
db=db,
@@ -157,7 +197,9 @@ async def start_event(
event_type=data.type,
created_by_id=current_user.id,
duration_minutes=data.duration_minutes,
challenge_id=data.challenge_id,
challenge_id=challenge_id,
game_id=game_id,
is_playthrough=is_playthrough,
)
except ValueError as e:
raise HTTPException(status_code=400, detail=str(e))
@@ -919,6 +961,41 @@ async def get_common_enemy_leaderboard(
def assignment_to_response(assignment: Assignment) -> AssignmentResponse:
"""Convert Assignment model to AssignmentResponse"""
# Handle playthrough assignments (no challenge, only game)
if assignment.is_playthrough and assignment.game:
game = assignment.game
return AssignmentResponse(
id=assignment.id,
challenge=ChallengeResponse(
id=-game.id, # Negative ID for playthrough
title=f"Прохождение: {game.title}",
description=game.playthrough_description or "Пройдите игру",
type="completion",
difficulty="medium",
points=game.playthrough_points or 0,
estimated_time=None,
proof_type=game.playthrough_proof_type or "screenshot",
proof_hint=game.playthrough_proof_hint,
game=GameShort(
id=game.id,
title=game.title,
cover_url=storage_service.get_url(game.cover_path, "covers"),
download_url=game.download_url,
game_type=game.game_type,
),
is_generated=False,
created_at=game.created_at,
),
status=assignment.status,
proof_url=storage_service.get_url(assignment.proof_path, "proofs") if assignment.proof_path else assignment.proof_url,
proof_comment=assignment.proof_comment,
points_earned=assignment.points_earned,
streak_at_completion=assignment.streak_at_completion,
started_at=assignment.started_at,
completed_at=assignment.completed_at,
)
# Regular challenge assignment
challenge = assignment.challenge
game = challenge.game
return AssignmentResponse(
@@ -969,7 +1046,8 @@ async def get_event_assignment(
result = await db.execute(
select(Assignment)
.options(
selectinload(Assignment.challenge).selectinload(Challenge.game)
selectinload(Assignment.challenge).selectinload(Challenge.game),
selectinload(Assignment.game), # For playthrough assignments
)
.where(
Assignment.participant_id == participant.id,
@@ -1000,10 +1078,19 @@ async def get_event_assignment(
is_completed=False,
)
# Determine challenge_id for response (negative for playthrough)
challenge_id_response = None
if event and event.data:
if event.data.get("is_playthrough"):
game_id = event.data.get("game_id")
challenge_id_response = -game_id if game_id else None
else:
challenge_id_response = event.data.get("challenge_id")
return EventAssignmentResponse(
assignment=assignment_to_response(assignment) if assignment else None,
event_id=event.id if event else None,
challenge_id=event.data.get("challenge_id") if event and event.data else None,
challenge_id=challenge_id_response,
is_completed=is_completed,
)
@@ -1027,6 +1114,7 @@ async def complete_event_assignment(
.options(
selectinload(Assignment.participant),
selectinload(Assignment.challenge).selectinload(Challenge.game),
selectinload(Assignment.game), # For playthrough assignments
)
.where(Assignment.id == assignment_id)
)
@@ -1080,17 +1168,25 @@ async def complete_event_assignment(
assignment.proof_comment = comment
# Get marathon_id
marathon_id = assignment.challenge.game.marathon_id
# Get marathon_id and base points (handle playthrough vs regular challenge)
participant = assignment.participant
if assignment.is_playthrough and assignment.game:
marathon_id = assignment.game.marathon_id
base_points = assignment.game.playthrough_points or 0
challenge_title = f"Прохождение: {assignment.game.title}"
game_title = assignment.game.title
difficulty = "medium"
else:
challenge = assignment.challenge
marathon_id = challenge.game.marathon_id
base_points = challenge.points
challenge_title = challenge.title
game_title = challenge.game.title
difficulty = challenge.difficulty
# Get active event for bonus calculation
active_event = await event_service.get_active_event(db, marathon_id)
# Calculate base points (no streak bonus for event assignments)
participant = assignment.participant
challenge = assignment.challenge
base_points = challenge.points
# Handle common enemy bonus
common_enemy_bonus = 0
common_enemy_closed = False
@@ -1114,12 +1210,13 @@ async def complete_event_assignment(
# Log activity
activity_data = {
"assignment_id": assignment.id,
"game": challenge.game.title,
"challenge": challenge.title,
"difficulty": challenge.difficulty,
"game": game_title,
"challenge": challenge_title,
"difficulty": difficulty,
"points": total_points,
"event_type": EventType.COMMON_ENEMY.value,
"is_event_assignment": True,
"is_playthrough": assignment.is_playthrough,
}
if common_enemy_bonus:
activity_data["common_enemy_bonus"] = common_enemy_bonus

View File

@@ -47,6 +47,8 @@ class EventService:
created_by_id: int | None = None,
duration_minutes: int | None = None,
challenge_id: int | None = None,
game_id: int | None = None,
is_playthrough: bool = False,
) -> Event:
"""Start a new event"""
# Check no active event
@@ -63,8 +65,12 @@ class EventService:
# Build event data
data = {}
if event_type == EventType.COMMON_ENEMY.value and challenge_id:
data["challenge_id"] = challenge_id
if event_type == EventType.COMMON_ENEMY.value and (challenge_id or game_id):
if is_playthrough and game_id:
data["game_id"] = game_id
data["is_playthrough"] = True
else:
data["challenge_id"] = challenge_id
data["completions"] = [] # Track who completed and when
event = Event(
@@ -79,9 +85,11 @@ class EventService:
db.add(event)
await db.flush() # Get event.id before committing
# Auto-assign challenge to all participants for Common Enemy
if event_type == EventType.COMMON_ENEMY.value and challenge_id:
await self._assign_common_enemy_to_all(db, marathon_id, event.id, challenge_id)
# Auto-assign challenge/playthrough to all participants for Common Enemy
if event_type == EventType.COMMON_ENEMY.value and (challenge_id or game_id):
await self._assign_common_enemy_to_all(
db, marathon_id, event.id, challenge_id, game_id, is_playthrough
)
await db.commit()
await db.refresh(event)
@@ -105,7 +113,9 @@ class EventService:
db: AsyncSession,
marathon_id: int,
event_id: int,
challenge_id: int,
challenge_id: int | None,
game_id: int | None = None,
is_playthrough: bool = False,
) -> None:
"""Create event assignments for all participants in the marathon"""
# Get all participants
@@ -118,7 +128,9 @@ class EventService:
for participant in participants:
assignment = Assignment(
participant_id=participant.id,
challenge_id=challenge_id,
challenge_id=challenge_id if not is_playthrough else None,
game_id=game_id if is_playthrough else None,
is_playthrough=is_playthrough,
status=AssignmentStatus.ACTIVE.value,
event_type=EventType.COMMON_ENEMY.value,
is_event_assignment=True,
@@ -290,6 +302,30 @@ class EventService:
)
return result.scalar_one_or_none()
async def get_common_enemy_game(
self,
db: AsyncSession,
event: Event
):
"""Get the playthrough game for common enemy event (if it's a playthrough)"""
from app.models import Game
if event.type != EventType.COMMON_ENEMY.value:
return None
data = event.data or {}
if not data.get("is_playthrough"):
return None
game_id = data.get("game_id")
if not game_id:
return None
result = await db.execute(
select(Game).where(Game.id == game_id)
)
return result.scalar_one_or_none()
def get_time_remaining(self, event: Event | None) -> int | None:
"""Get remaining time in seconds for an event"""
if not event or not event.end_time: