Add 3 roles, settings for marathons
This commit is contained in:
@@ -1,10 +1,13 @@
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import { useState, useEffect } from 'react'
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import { useParams, useNavigate } from 'react-router-dom'
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import { useParams, useNavigate, Link } from 'react-router-dom'
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import { marathonsApi, gamesApi } from '@/api'
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import type { Marathon, Game, Challenge, ChallengePreview } from '@/types'
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import { Button, Input, Card, CardContent, CardHeader, CardTitle } from '@/components/ui'
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import { useAuthStore } from '@/store/auth'
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import { Plus, Trash2, Sparkles, Play, Loader2, Gamepad2, X, Save, Eye, ChevronDown, ChevronUp, Edit2, Check } from 'lucide-react'
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import {
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Plus, Trash2, Sparkles, Play, Loader2, Gamepad2, X, Save, Eye,
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ChevronDown, ChevronUp, Edit2, Check, CheckCircle, XCircle, Clock, User, ArrowLeft
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} from 'lucide-react'
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export function LobbyPage() {
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const { id } = useParams<{ id: string }>()
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@@ -13,6 +16,7 @@ export function LobbyPage() {
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const [marathon, setMarathon] = useState<Marathon | null>(null)
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const [games, setGames] = useState<Game[]>([])
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const [pendingGames, setPendingGames] = useState<Game[]>([])
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const [isLoading, setIsLoading] = useState(true)
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// Add game form
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@@ -22,6 +26,9 @@ export function LobbyPage() {
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const [gameGenre, setGameGenre] = useState('')
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const [isAddingGame, setIsAddingGame] = useState(false)
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// Moderation
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const [moderatingGameId, setModeratingGameId] = useState<number | null>(null)
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// Generate challenges
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const [isGenerating, setIsGenerating] = useState(false)
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const [generateMessage, setGenerateMessage] = useState<string | null>(null)
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@@ -44,12 +51,23 @@ export function LobbyPage() {
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const loadData = async () => {
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if (!id) return
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try {
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const [marathonData, gamesData] = await Promise.all([
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marathonsApi.get(parseInt(id)),
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gamesApi.list(parseInt(id)),
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])
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const marathonData = await marathonsApi.get(parseInt(id))
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setMarathon(marathonData)
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// Load games - organizers see all, participants see approved + own
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const gamesData = await gamesApi.list(parseInt(id))
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setGames(gamesData)
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// If organizer, load pending games separately
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if (marathonData.my_participation?.role === 'organizer' || user?.role === 'admin') {
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try {
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const pending = await gamesApi.listPending(parseInt(id))
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setPendingGames(pending)
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} catch {
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// If not authorized, just ignore
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setPendingGames([])
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}
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}
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} catch (error) {
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console.error('Failed to load data:', error)
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navigate('/marathons')
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@@ -91,6 +109,32 @@ export function LobbyPage() {
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}
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}
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const handleApproveGame = async (gameId: number) => {
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setModeratingGameId(gameId)
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try {
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await gamesApi.approve(gameId)
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await loadData()
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} catch (error) {
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console.error('Failed to approve game:', error)
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} finally {
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setModeratingGameId(null)
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}
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}
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const handleRejectGame = async (gameId: number) => {
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if (!confirm('Отклонить эту игру?')) return
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setModeratingGameId(gameId)
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try {
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await gamesApi.reject(gameId)
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await loadData()
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} catch (error) {
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console.error('Failed to reject game:', error)
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} finally {
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setModeratingGameId(null)
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}
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}
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const handleToggleGameChallenges = async (gameId: number) => {
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if (expandedGameId === gameId) {
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setExpandedGameId(null)
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@@ -205,57 +249,248 @@ export function LobbyPage() {
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)
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}
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const isOrganizer = user?.id === marathon.organizer.id
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const totalChallenges = games.reduce((sum, g) => sum + g.challenges_count, 0)
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const isOrganizer = marathon.my_participation?.role === 'organizer' || user?.role === 'admin'
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const approvedGames = games.filter(g => g.status === 'approved')
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const totalChallenges = approvedGames.reduce((sum, g) => sum + g.challenges_count, 0)
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const getStatusBadge = (status: string) => {
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switch (status) {
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case 'approved':
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return (
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<span className="flex items-center gap-1 text-xs px-2 py-0.5 rounded bg-green-900/50 text-green-400">
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<CheckCircle className="w-3 h-3" />
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Одобрено
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</span>
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)
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case 'pending':
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return (
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<span className="flex items-center gap-1 text-xs px-2 py-0.5 rounded bg-yellow-900/50 text-yellow-400">
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<Clock className="w-3 h-3" />
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На модерации
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</span>
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)
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case 'rejected':
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return (
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<span className="flex items-center gap-1 text-xs px-2 py-0.5 rounded bg-red-900/50 text-red-400">
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<XCircle className="w-3 h-3" />
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Отклонено
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</span>
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)
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default:
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return null
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}
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}
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const renderGameCard = (game: Game, showModeration = false) => (
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<div key={game.id} className="bg-gray-900 rounded-lg overflow-hidden">
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{/* Game header */}
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<div
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className={`flex items-center justify-between p-4 ${
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game.challenges_count > 0 ? 'cursor-pointer hover:bg-gray-800/50' : ''
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}`}
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onClick={() => game.challenges_count > 0 && handleToggleGameChallenges(game.id)}
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>
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<div className="flex items-center gap-3 flex-1 min-w-0">
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{game.challenges_count > 0 && (
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<span className="text-gray-400 shrink-0">
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{expandedGameId === game.id ? (
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<ChevronUp className="w-4 h-4" />
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) : (
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<ChevronDown className="w-4 h-4" />
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)}
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</span>
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)}
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<div className="flex-1 min-w-0">
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<div className="flex items-center gap-2 flex-wrap">
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<h4 className="font-medium text-white">{game.title}</h4>
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{getStatusBadge(game.status)}
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</div>
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<div className="text-sm text-gray-400 flex items-center gap-3 flex-wrap">
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{game.genre && <span>{game.genre}</span>}
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{game.status === 'approved' && <span>{game.challenges_count} заданий</span>}
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{game.proposed_by && (
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<span className="flex items-center gap-1 text-gray-500">
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<User className="w-3 h-3" />
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{game.proposed_by.nickname}
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</span>
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)}
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</div>
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</div>
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</div>
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<div className="flex items-center gap-2 shrink-0" onClick={(e) => e.stopPropagation()}>
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{showModeration && game.status === 'pending' && (
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<>
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<Button
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variant="ghost"
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size="sm"
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onClick={() => handleApproveGame(game.id)}
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disabled={moderatingGameId === game.id}
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className="text-green-400 hover:text-green-300"
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>
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{moderatingGameId === game.id ? (
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<Loader2 className="w-4 h-4 animate-spin" />
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) : (
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<CheckCircle className="w-4 h-4" />
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)}
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</Button>
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<Button
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variant="ghost"
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size="sm"
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onClick={() => handleRejectGame(game.id)}
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disabled={moderatingGameId === game.id}
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className="text-red-400 hover:text-red-300"
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>
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<XCircle className="w-4 h-4" />
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</Button>
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</>
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)}
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{(isOrganizer || game.proposed_by?.id === user?.id) && (
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<Button
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variant="ghost"
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size="sm"
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onClick={() => handleDeleteGame(game.id)}
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className="text-red-400 hover:text-red-300"
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>
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<Trash2 className="w-4 h-4" />
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</Button>
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)}
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</div>
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</div>
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{/* Expanded challenges list */}
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{expandedGameId === game.id && (
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<div className="border-t border-gray-800 p-4 space-y-2">
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{loadingChallenges === game.id ? (
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<div className="flex justify-center py-4">
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<Loader2 className="w-5 h-5 animate-spin text-gray-400" />
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</div>
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) : gameChallenges[game.id]?.length > 0 ? (
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gameChallenges[game.id].map((challenge) => (
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<div
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key={challenge.id}
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className="flex items-start justify-between gap-3 p-3 bg-gray-800 rounded-lg"
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>
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<div className="flex-1 min-w-0">
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<div className="flex items-center gap-2 mb-1">
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<span className={`text-xs px-2 py-0.5 rounded ${
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challenge.difficulty === 'easy' ? 'bg-green-900/50 text-green-400' :
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challenge.difficulty === 'medium' ? 'bg-yellow-900/50 text-yellow-400' :
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'bg-red-900/50 text-red-400'
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}`}>
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{challenge.difficulty === 'easy' ? 'Легко' :
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challenge.difficulty === 'medium' ? 'Средне' : 'Сложно'}
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</span>
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<span className="text-xs text-primary-400 font-medium">
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+{challenge.points}
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</span>
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{challenge.is_generated && (
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<span className="text-xs text-gray-500">
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<Sparkles className="w-3 h-3 inline" /> ИИ
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</span>
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)}
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</div>
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<h5 className="text-sm font-medium text-white">{challenge.title}</h5>
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<p className="text-xs text-gray-400 mt-1">{challenge.description}</p>
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</div>
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{isOrganizer && (
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<Button
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variant="ghost"
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size="sm"
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onClick={() => handleDeleteChallenge(challenge.id, game.id)}
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className="text-red-400 hover:text-red-300 shrink-0"
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>
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<Trash2 className="w-3 h-3" />
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</Button>
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)}
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</div>
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))
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) : (
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<p className="text-center text-gray-500 py-2 text-sm">
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Нет заданий
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</p>
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)}
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</div>
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)}
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</div>
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)
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return (
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<div className="max-w-4xl mx-auto">
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{/* Back button */}
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<Link to={`/marathons/${id}`} className="inline-flex items-center gap-2 text-gray-400 hover:text-white mb-4 transition-colors">
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<ArrowLeft className="w-4 h-4" />
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К марафону
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</Link>
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<div className="flex justify-between items-center mb-8">
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<div>
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<h1 className="text-2xl font-bold text-white">{marathon.title}</h1>
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<p className="text-gray-400">Настройка - Добавьте игры и сгенерируйте задания</p>
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<p className="text-gray-400">
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{isOrganizer
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? 'Настройка - Добавьте игры и сгенерируйте задания'
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: 'Предложите игры для марафона'}
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</p>
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</div>
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{isOrganizer && (
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<Button onClick={handleStartMarathon} isLoading={isStarting} disabled={games.length === 0}>
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<Button onClick={handleStartMarathon} isLoading={isStarting} disabled={approvedGames.length === 0}>
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<Play className="w-4 h-4 mr-2" />
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Запустить марафон
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</Button>
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)}
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</div>
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{/* Stats */}
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<div className="grid grid-cols-2 gap-4 mb-8">
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<Card>
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<CardContent className="text-center py-4">
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<div className="text-2xl font-bold text-white">{games.length}</div>
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<div className="text-sm text-gray-400 flex items-center justify-center gap-1">
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<Gamepad2 className="w-4 h-4" />
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Игр
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</div>
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</CardContent>
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</Card>
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{/* Stats - только для организаторов */}
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{isOrganizer && (
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<div className="grid grid-cols-2 gap-4 mb-8">
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<Card>
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<CardContent className="text-center py-4">
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<div className="text-2xl font-bold text-white">{approvedGames.length}</div>
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<div className="text-sm text-gray-400 flex items-center justify-center gap-1">
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<Gamepad2 className="w-4 h-4" />
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Игр одобрено
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</div>
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</CardContent>
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</Card>
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<Card>
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<CardContent className="text-center py-4">
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<div className="text-2xl font-bold text-white">{totalChallenges}</div>
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<div className="text-sm text-gray-400 flex items-center justify-center gap-1">
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<Sparkles className="w-4 h-4" />
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Заданий
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<Card>
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<CardContent className="text-center py-4">
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<div className="text-2xl font-bold text-white">{totalChallenges}</div>
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<div className="text-sm text-gray-400 flex items-center justify-center gap-1">
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<Sparkles className="w-4 h-4" />
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Заданий
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</div>
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</CardContent>
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</Card>
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</div>
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)}
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{/* Pending games for moderation (organizers only) */}
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{isOrganizer && pendingGames.length > 0 && (
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<Card className="mb-8 border-yellow-900/50">
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<CardHeader>
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<CardTitle className="flex items-center gap-2 text-yellow-400">
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<Clock className="w-5 h-5" />
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На модерации ({pendingGames.length})
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</CardTitle>
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</CardHeader>
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<CardContent>
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<div className="space-y-3">
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{pendingGames.map((game) => renderGameCard(game, true))}
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</div>
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</CardContent>
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</Card>
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</div>
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)}
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{/* Generate challenges button */}
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{games.length > 0 && !previewChallenges && (
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{isOrganizer && approvedGames.length > 0 && !previewChallenges && (
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<Card className="mb-8">
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<CardContent>
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<div className="flex items-center justify-between">
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<div>
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<h3 className="font-medium text-white">Генерация заданий</h3>
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<p className="text-sm text-gray-400">
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Используйте ИИ для генерации заданий для всех игр без заданий
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Используйте ИИ для генерации заданий для одобренных игр без заданий
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</p>
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</div>
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<Button onClick={handleGenerateChallenges} isLoading={isGenerating} variant="secondary">
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@@ -425,10 +660,13 @@ export function LobbyPage() {
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<Card>
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<CardHeader className="flex flex-row items-center justify-between">
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<CardTitle>Игры</CardTitle>
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<Button size="sm" onClick={() => setShowAddGame(!showAddGame)}>
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<Plus className="w-4 h-4 mr-1" />
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Добавить игру
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</Button>
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{/* Показываем кнопку если: all_participants ИЛИ (organizer_only И isOrganizer) */}
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{(marathon.game_proposal_mode === 'all_participants' || isOrganizer) && (
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<Button size="sm" onClick={() => setShowAddGame(!showAddGame)}>
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<Plus className="w-4 h-4 mr-1" />
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{isOrganizer ? 'Добавить игру' : 'Предложить игру'}
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</Button>
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)}
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</CardHeader>
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<CardContent>
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{/* Add game form */}
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@@ -451,116 +689,38 @@ export function LobbyPage() {
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/>
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<div className="flex gap-2">
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<Button onClick={handleAddGame} isLoading={isAddingGame} disabled={!gameTitle || !gameUrl}>
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Добавить
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{isOrganizer ? 'Добавить' : 'Предложить'}
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</Button>
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<Button variant="ghost" onClick={() => setShowAddGame(false)}>
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Отмена
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</Button>
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</div>
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{!isOrganizer && (
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<p className="text-xs text-gray-500">
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Ваша игра будет отправлена на модерацию организаторам
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</p>
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)}
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</div>
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)}
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{/* Games */}
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{games.length === 0 ? (
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<p className="text-center text-gray-400 py-8">
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Пока нет игр. Добавьте игры, чтобы начать!
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</p>
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) : (
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<div className="space-y-3">
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{games.map((game) => (
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<div key={game.id} className="bg-gray-900 rounded-lg overflow-hidden">
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{/* Game header */}
|
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<div
|
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className="flex items-center justify-between p-4 cursor-pointer hover:bg-gray-800/50"
|
||||
onClick={() => game.challenges_count > 0 && handleToggleGameChallenges(game.id)}
|
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>
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<div className="flex items-center gap-3">
|
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{game.challenges_count > 0 && (
|
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<span className="text-gray-400">
|
||||
{expandedGameId === game.id ? (
|
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<ChevronUp className="w-4 h-4" />
|
||||
) : (
|
||||
<ChevronDown className="w-4 h-4" />
|
||||
)}
|
||||
</span>
|
||||
)}
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<div>
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<h4 className="font-medium text-white">{game.title}</h4>
|
||||
<div className="text-sm text-gray-400">
|
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{game.genre && <span className="mr-3">{game.genre}</span>}
|
||||
<span>{game.challenges_count} заданий</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
onClick={(e) => {
|
||||
e.stopPropagation()
|
||||
handleDeleteGame(game.id)
|
||||
}}
|
||||
className="text-red-400 hover:text-red-300"
|
||||
>
|
||||
<Trash2 className="w-4 h-4" />
|
||||
</Button>
|
||||
</div>
|
||||
{(() => {
|
||||
// Организаторы: показываем только одобренные (pending в секции модерации)
|
||||
// Участники: показываем одобренные + свои pending
|
||||
const visibleGames = isOrganizer
|
||||
? games.filter(g => g.status !== 'pending')
|
||||
: games.filter(g => g.status === 'approved' || (g.status === 'pending' && g.proposed_by?.id === user?.id))
|
||||
|
||||
{/* Expanded challenges list */}
|
||||
{expandedGameId === game.id && (
|
||||
<div className="border-t border-gray-800 p-4 space-y-2">
|
||||
{loadingChallenges === game.id ? (
|
||||
<div className="flex justify-center py-4">
|
||||
<Loader2 className="w-5 h-5 animate-spin text-gray-400" />
|
||||
</div>
|
||||
) : gameChallenges[game.id]?.length > 0 ? (
|
||||
gameChallenges[game.id].map((challenge) => (
|
||||
<div
|
||||
key={challenge.id}
|
||||
className="flex items-start justify-between gap-3 p-3 bg-gray-800 rounded-lg"
|
||||
>
|
||||
<div className="flex-1 min-w-0">
|
||||
<div className="flex items-center gap-2 mb-1">
|
||||
<span className={`text-xs px-2 py-0.5 rounded ${
|
||||
challenge.difficulty === 'easy' ? 'bg-green-900/50 text-green-400' :
|
||||
challenge.difficulty === 'medium' ? 'bg-yellow-900/50 text-yellow-400' :
|
||||
'bg-red-900/50 text-red-400'
|
||||
}`}>
|
||||
{challenge.difficulty === 'easy' ? 'Легко' :
|
||||
challenge.difficulty === 'medium' ? 'Средне' : 'Сложно'}
|
||||
</span>
|
||||
<span className="text-xs text-primary-400 font-medium">
|
||||
+{challenge.points}
|
||||
</span>
|
||||
{challenge.is_generated && (
|
||||
<span className="text-xs text-gray-500">
|
||||
<Sparkles className="w-3 h-3 inline" /> ИИ
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
<h5 className="text-sm font-medium text-white">{challenge.title}</h5>
|
||||
<p className="text-xs text-gray-400 mt-1">{challenge.description}</p>
|
||||
</div>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
onClick={() => handleDeleteChallenge(challenge.id, game.id)}
|
||||
className="text-red-400 hover:text-red-300 shrink-0"
|
||||
>
|
||||
<Trash2 className="w-3 h-3" />
|
||||
</Button>
|
||||
</div>
|
||||
))
|
||||
) : (
|
||||
<p className="text-center text-gray-500 py-2 text-sm">
|
||||
Нет заданий
|
||||
</p>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
return visibleGames.length === 0 ? (
|
||||
<p className="text-center text-gray-400 py-8">
|
||||
{isOrganizer ? 'Пока нет игр. Добавьте игры, чтобы начать!' : 'Пока нет одобренных игр. Предложите свою!'}
|
||||
</p>
|
||||
) : (
|
||||
<div className="space-y-3">
|
||||
{visibleGames.map((game) => renderGameCard(game, false))}
|
||||
</div>
|
||||
)
|
||||
})()}
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user