import random from datetime import datetime from fastapi import APIRouter, HTTPException, UploadFile, File, Form from sqlalchemy import select, func from sqlalchemy.orm import selectinload import uuid from pathlib import Path from app.api.deps import DbSession, CurrentUser from app.core.config import settings from app.models import ( Marathon, MarathonStatus, Game, Challenge, Participant, Assignment, AssignmentStatus, Activity, ActivityType, EventType, Difficulty, User ) from app.schemas import ( SpinResult, AssignmentResponse, CompleteResult, DropResult, GameResponse, ChallengeResponse, GameShort, UserPublic, MessageResponse ) from app.services.points import PointsService from app.services.events import event_service router = APIRouter(tags=["wheel"]) points_service = PointsService() async def get_participant_or_403(db, user_id: int, marathon_id: int) -> Participant: result = await db.execute( select(Participant).where( Participant.user_id == user_id, Participant.marathon_id == marathon_id, ) ) participant = result.scalar_one_or_none() if not participant: raise HTTPException(status_code=403, detail="You are not a participant of this marathon") return participant async def get_active_assignment(db, participant_id: int, is_event: bool = False) -> Assignment | None: """Get active assignment for participant. Args: db: Database session participant_id: Participant ID is_event: If True, get event assignment (Common Enemy). If False, get regular assignment. """ result = await db.execute( select(Assignment) .options( selectinload(Assignment.challenge).selectinload(Challenge.game) ) .where( Assignment.participant_id == participant_id, Assignment.status == AssignmentStatus.ACTIVE.value, Assignment.is_event_assignment == is_event, ) ) return result.scalar_one_or_none() async def get_oldest_returned_assignment(db, participant_id: int) -> Assignment | None: """Get the oldest returned assignment that needs to be redone.""" result = await db.execute( select(Assignment) .options( selectinload(Assignment.challenge).selectinload(Challenge.game) ) .where( Assignment.participant_id == participant_id, Assignment.status == AssignmentStatus.RETURNED.value, Assignment.is_event_assignment == False, ) .order_by(Assignment.completed_at.asc()) # Oldest first .limit(1) ) return result.scalar_one_or_none() async def activate_returned_assignment(db, returned_assignment: Assignment) -> None: """ Re-activate a returned assignment. Simply changes the status back to ACTIVE. """ returned_assignment.status = AssignmentStatus.ACTIVE.value returned_assignment.started_at = datetime.utcnow() # Clear previous proof data for fresh attempt returned_assignment.proof_path = None returned_assignment.proof_url = None returned_assignment.proof_comment = None returned_assignment.completed_at = None returned_assignment.points_earned = 0 @router.post("/marathons/{marathon_id}/spin", response_model=SpinResult) async def spin_wheel(marathon_id: int, current_user: CurrentUser, db: DbSession): """Spin the wheel to get a random game and challenge""" # Check marathon is active result = await db.execute(select(Marathon).where(Marathon.id == marathon_id)) marathon = result.scalar_one_or_none() if not marathon: raise HTTPException(status_code=404, detail="Marathon not found") if marathon.status != MarathonStatus.ACTIVE.value: raise HTTPException(status_code=400, detail="Marathon is not active") participant = await get_participant_or_403(db, current_user.id, marathon_id) # Check no active regular assignment (event assignments are separate) active = await get_active_assignment(db, participant.id, is_event=False) if active: raise HTTPException(status_code=400, detail="You already have an active assignment") # Check active event active_event = await event_service.get_active_event(db, marathon_id) game = None challenge = None # Handle special event cases (excluding Common Enemy - it has separate flow) if active_event: if active_event.type == EventType.JACKPOT.value: # Jackpot: Get hard challenge only challenge = await event_service.get_random_hard_challenge(db, marathon_id) if challenge: # Load game for challenge result = await db.execute( select(Game).where(Game.id == challenge.game_id) ) game = result.scalar_one_or_none() # Consume jackpot (one-time use) await event_service.consume_jackpot(db, active_event.id) # Note: Common Enemy is handled separately via event-assignment endpoints # Normal random selection if no special event handling if not game or not challenge: result = await db.execute( select(Game) .options(selectinload(Game.challenges)) .where(Game.marathon_id == marathon_id) ) games = [g for g in result.scalars().all() if g.challenges] if not games: raise HTTPException(status_code=400, detail="No games with challenges available") game = random.choice(games) challenge = random.choice(game.challenges) # Create assignment (store event_type for jackpot multiplier on completion) assignment = Assignment( participant_id=participant.id, challenge_id=challenge.id, status=AssignmentStatus.ACTIVE.value, event_type=active_event.type if active_event else None, ) db.add(assignment) # Log activity activity_data = { "game": game.title, "challenge": challenge.title, "difficulty": challenge.difficulty, "points": challenge.points, } if active_event: activity_data["event_type"] = active_event.type activity = Activity( marathon_id=marathon_id, user_id=current_user.id, type=ActivityType.SPIN.value, data=activity_data, ) db.add(activity) await db.commit() await db.refresh(assignment) # Calculate drop penalty (considers active event for double_risk) drop_penalty = points_service.calculate_drop_penalty(participant.drop_count, active_event) # Get challenges count (avoid lazy loading in async context) challenges_count = 0 if 'challenges' in game.__dict__: challenges_count = len(game.challenges) else: challenges_count = await db.scalar( select(func.count()).select_from(Challenge).where(Challenge.game_id == game.id) ) return SpinResult( assignment_id=assignment.id, game=GameResponse( id=game.id, title=game.title, cover_url=f"/uploads/covers/{game.cover_path.split('/')[-1]}" if game.cover_path else None, download_url=game.download_url, genre=game.genre, added_by=None, challenges_count=challenges_count, created_at=game.created_at, ), challenge=ChallengeResponse( id=challenge.id, title=challenge.title, description=challenge.description, type=challenge.type, difficulty=challenge.difficulty, points=challenge.points, estimated_time=challenge.estimated_time, proof_type=challenge.proof_type, proof_hint=challenge.proof_hint, game=GameShort(id=game.id, title=game.title, cover_url=None), is_generated=challenge.is_generated, created_at=challenge.created_at, ), can_drop=True, drop_penalty=drop_penalty, ) @router.get("/marathons/{marathon_id}/current-assignment", response_model=AssignmentResponse | None) async def get_current_assignment(marathon_id: int, current_user: CurrentUser, db: DbSession): """Get current active regular assignment (not event assignments)""" participant = await get_participant_or_403(db, current_user.id, marathon_id) assignment = await get_active_assignment(db, participant.id, is_event=False) if not assignment: return None challenge = assignment.challenge game = challenge.game return AssignmentResponse( id=assignment.id, challenge=ChallengeResponse( id=challenge.id, title=challenge.title, description=challenge.description, type=challenge.type, difficulty=challenge.difficulty, points=challenge.points, estimated_time=challenge.estimated_time, proof_type=challenge.proof_type, proof_hint=challenge.proof_hint, game=GameShort(id=game.id, title=game.title, cover_url=None), is_generated=challenge.is_generated, created_at=challenge.created_at, ), status=assignment.status, proof_url=f"/uploads/proofs/{assignment.proof_path.split('/')[-1]}" if assignment.proof_path else assignment.proof_url, proof_comment=assignment.proof_comment, points_earned=assignment.points_earned, streak_at_completion=assignment.streak_at_completion, started_at=assignment.started_at, completed_at=assignment.completed_at, ) @router.post("/assignments/{assignment_id}/complete", response_model=CompleteResult) async def complete_assignment( assignment_id: int, current_user: CurrentUser, db: DbSession, proof_url: str | None = Form(None), comment: str | None = Form(None), proof_file: UploadFile | None = File(None), ): """Complete a regular assignment with proof (not event assignments)""" # Get assignment result = await db.execute( select(Assignment) .options( selectinload(Assignment.participant), selectinload(Assignment.challenge), ) .where(Assignment.id == assignment_id) ) assignment = result.scalar_one_or_none() if not assignment: raise HTTPException(status_code=404, detail="Assignment not found") if assignment.participant.user_id != current_user.id: raise HTTPException(status_code=403, detail="This is not your assignment") if assignment.status != AssignmentStatus.ACTIVE.value: raise HTTPException(status_code=400, detail="Assignment is not active") # Event assignments should be completed via /event-assignments/{id}/complete if assignment.is_event_assignment: raise HTTPException(status_code=400, detail="Use /event-assignments/{id}/complete for event assignments") # Need either file or URL if not proof_file and not proof_url: raise HTTPException(status_code=400, detail="Proof is required (file or URL)") # Handle file upload if proof_file: contents = await proof_file.read() if len(contents) > settings.MAX_UPLOAD_SIZE: raise HTTPException( status_code=400, detail=f"File too large. Maximum size is {settings.MAX_UPLOAD_SIZE // 1024 // 1024} MB", ) ext = proof_file.filename.split(".")[-1].lower() if proof_file.filename else "jpg" if ext not in settings.ALLOWED_EXTENSIONS: raise HTTPException( status_code=400, detail=f"Invalid file type. Allowed: {settings.ALLOWED_EXTENSIONS}", ) filename = f"{assignment_id}_{uuid.uuid4().hex}.{ext}" filepath = Path(settings.UPLOAD_DIR) / "proofs" / filename filepath.parent.mkdir(parents=True, exist_ok=True) with open(filepath, "wb") as f: f.write(contents) assignment.proof_path = str(filepath) else: assignment.proof_url = proof_url assignment.proof_comment = comment # Calculate points participant = assignment.participant challenge = assignment.challenge # Get marathon_id for activity and event check result = await db.execute( select(Challenge).options(selectinload(Challenge.game)).where(Challenge.id == challenge.id) ) full_challenge = result.scalar_one() marathon_id = full_challenge.game.marathon_id # Check active event for point multipliers active_event = await event_service.get_active_event(db, marathon_id) # For jackpot: use the event_type stored in assignment (since event may be over) # For other events: use the currently active event effective_event = active_event # Handle assignment-level event types (jackpot) if assignment.event_type == EventType.JACKPOT.value: # Create a mock event object for point calculation class MockEvent: def __init__(self, event_type): self.type = event_type effective_event = MockEvent(assignment.event_type) total_points, streak_bonus, event_bonus = points_service.calculate_completion_points( challenge.points, participant.current_streak, effective_event ) # Handle common enemy bonus common_enemy_bonus = 0 common_enemy_closed = False common_enemy_winners = None if active_event and active_event.type == EventType.COMMON_ENEMY.value: common_enemy_bonus, common_enemy_closed, common_enemy_winners = await event_service.record_common_enemy_completion( db, active_event, participant.id, current_user.id ) total_points += common_enemy_bonus print(f"[COMMON_ENEMY] bonus={common_enemy_bonus}, closed={common_enemy_closed}, winners={common_enemy_winners}") # Update assignment assignment.status = AssignmentStatus.COMPLETED.value assignment.points_earned = total_points assignment.streak_at_completion = participant.current_streak + 1 assignment.completed_at = datetime.utcnow() # Update participant participant.total_points += total_points participant.current_streak += 1 participant.drop_count = 0 # Reset drop counter on success # Log activity activity_data = { "assignment_id": assignment.id, "game": full_challenge.game.title, "challenge": challenge.title, "difficulty": challenge.difficulty, "points": total_points, "streak": participant.current_streak, } # Log event info (use assignment's event_type for jackpot, active_event for others) if assignment.event_type == EventType.JACKPOT.value: activity_data["event_type"] = assignment.event_type activity_data["event_bonus"] = event_bonus elif active_event: activity_data["event_type"] = active_event.type activity_data["event_bonus"] = event_bonus if common_enemy_bonus: activity_data["common_enemy_bonus"] = common_enemy_bonus activity = Activity( marathon_id=marathon_id, user_id=current_user.id, type=ActivityType.COMPLETE.value, data=activity_data, ) db.add(activity) # If common enemy event auto-closed, log the event end with winners if common_enemy_closed and common_enemy_winners: from app.schemas.event import EVENT_INFO, COMMON_ENEMY_BONUSES # Load winner nicknames winner_user_ids = [w["user_id"] for w in common_enemy_winners] users_result = await db.execute( select(User).where(User.id.in_(winner_user_ids)) ) users_map = {u.id: u.nickname for u in users_result.scalars().all()} winners_data = [ { "user_id": w["user_id"], "nickname": users_map.get(w["user_id"], "Unknown"), "rank": w["rank"], "bonus_points": COMMON_ENEMY_BONUSES.get(w["rank"], 0), } for w in common_enemy_winners ] print(f"[COMMON_ENEMY] Creating event_end activity with winners: {winners_data}") event_end_activity = Activity( marathon_id=marathon_id, user_id=current_user.id, # Last completer triggers the close type=ActivityType.EVENT_END.value, data={ "event_type": EventType.COMMON_ENEMY.value, "event_name": EVENT_INFO.get(EventType.COMMON_ENEMY, {}).get("name", "Общий враг"), "auto_closed": True, "winners": winners_data, }, ) db.add(event_end_activity) await db.commit() # Check for returned assignments and activate the oldest one returned_assignment = await get_oldest_returned_assignment(db, participant.id) if returned_assignment: await activate_returned_assignment(db, returned_assignment) await db.commit() print(f"[WHEEL] Auto-activated returned assignment {returned_assignment.id} for participant {participant.id}") return CompleteResult( points_earned=total_points, streak_bonus=streak_bonus, total_points=participant.total_points, new_streak=participant.current_streak, ) @router.post("/assignments/{assignment_id}/drop", response_model=DropResult) async def drop_assignment(assignment_id: int, current_user: CurrentUser, db: DbSession): """Drop current assignment""" # Get assignment result = await db.execute( select(Assignment) .options( selectinload(Assignment.participant), selectinload(Assignment.challenge).selectinload(Challenge.game), ) .where(Assignment.id == assignment_id) ) assignment = result.scalar_one_or_none() if not assignment: raise HTTPException(status_code=404, detail="Assignment not found") if assignment.participant.user_id != current_user.id: raise HTTPException(status_code=403, detail="This is not your assignment") if assignment.status != AssignmentStatus.ACTIVE.value: raise HTTPException(status_code=400, detail="Assignment is not active") participant = assignment.participant marathon_id = assignment.challenge.game.marathon_id # Check active event for free drops (double_risk) active_event = await event_service.get_active_event(db, marathon_id) # Calculate penalty (0 if double_risk event is active) penalty = points_service.calculate_drop_penalty(participant.drop_count, active_event) # Update assignment assignment.status = AssignmentStatus.DROPPED.value assignment.completed_at = datetime.utcnow() # Update participant participant.total_points = max(0, participant.total_points - penalty) participant.current_streak = 0 participant.drop_count += 1 # Log activity activity_data = { "game": assignment.challenge.game.title, "challenge": assignment.challenge.title, "difficulty": assignment.challenge.difficulty, "penalty": penalty, } if active_event: activity_data["event_type"] = active_event.type if active_event.type == EventType.DOUBLE_RISK.value: activity_data["free_drop"] = True activity = Activity( marathon_id=marathon_id, user_id=current_user.id, type=ActivityType.DROP.value, data=activity_data, ) db.add(activity) await db.commit() return DropResult( penalty=penalty, total_points=participant.total_points, new_drop_count=participant.drop_count, ) @router.get("/marathons/{marathon_id}/my-history", response_model=list[AssignmentResponse]) async def get_my_history( marathon_id: int, current_user: CurrentUser, db: DbSession, limit: int = 20, offset: int = 0, ): """Get history of user's assignments in marathon""" participant = await get_participant_or_403(db, current_user.id, marathon_id) result = await db.execute( select(Assignment) .options( selectinload(Assignment.challenge).selectinload(Challenge.game) ) .where(Assignment.participant_id == participant.id) .order_by(Assignment.started_at.desc()) .limit(limit) .offset(offset) ) assignments = result.scalars().all() return [ AssignmentResponse( id=a.id, challenge=ChallengeResponse( id=a.challenge.id, title=a.challenge.title, description=a.challenge.description, type=a.challenge.type, difficulty=a.challenge.difficulty, points=a.challenge.points, estimated_time=a.challenge.estimated_time, proof_type=a.challenge.proof_type, proof_hint=a.challenge.proof_hint, game=GameShort( id=a.challenge.game.id, title=a.challenge.game.title, cover_url=None ), is_generated=a.challenge.is_generated, created_at=a.challenge.created_at, ), status=a.status, proof_url=f"/uploads/proofs/{a.proof_path.split('/')[-1]}" if a.proof_path else a.proof_url, proof_comment=a.proof_comment, points_earned=a.points_earned, streak_at_completion=a.streak_at_completion, started_at=a.started_at, completed_at=a.completed_at, ) for a in assignments ]