- Оспаривания теперь требуют решения админа после 24ч голосования - Можно повторно оспаривать после разрешённых споров - Исправлены бонусные очки при перепрохождении после оспаривания - Сброс серии при невалидном пруфе - Колесо показывает только доступные игры - Rate limiting только через backend (RATE_LIMIT_ENABLED)
103 lines
3.0 KiB
Python
103 lines
3.0 KiB
Python
from datetime import datetime
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from pydantic import BaseModel
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from app.schemas.game import GameResponse, GameShort, PlaythroughInfo
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from app.schemas.challenge import ChallengeResponse
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class AssignmentBase(BaseModel):
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pass
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class CompleteAssignment(BaseModel):
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proof_url: str | None = None
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comment: str | None = None
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class BonusAssignmentResponse(BaseModel):
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"""Ответ с информацией о бонусном челлендже"""
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id: int
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challenge: ChallengeResponse
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status: str # pending, completed
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proof_url: str | None = None
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proof_comment: str | None = None
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points_earned: int = 0
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completed_at: datetime | None = None
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class Config:
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from_attributes = True
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class AssignmentResponse(BaseModel):
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id: int
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challenge: ChallengeResponse | None # None для playthrough
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game: GameShort | None = None # Заполняется для playthrough
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is_playthrough: bool = False
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playthrough_info: PlaythroughInfo | None = None # Заполняется для playthrough
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status: str
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proof_url: str | None = None
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proof_comment: str | None = None
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points_earned: int
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streak_at_completion: int | None = None
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started_at: datetime
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completed_at: datetime | None = None
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drop_penalty: int = 0 # Calculated penalty if dropped
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bonus_challenges: list[BonusAssignmentResponse] = [] # Для playthrough
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class Config:
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from_attributes = True
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class SpinResult(BaseModel):
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assignment_id: int
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game: GameResponse
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challenge: ChallengeResponse | None # None для playthrough
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is_playthrough: bool = False
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playthrough_info: PlaythroughInfo | None = None # Заполняется для playthrough
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bonus_challenges: list[ChallengeResponse] = [] # Для playthrough - список доступных бонусных челленджей
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can_drop: bool
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drop_penalty: int
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class CompleteResult(BaseModel):
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points_earned: int
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streak_bonus: int
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total_points: int
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new_streak: int
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class DropResult(BaseModel):
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penalty: int
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total_points: int
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new_drop_count: int
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class EventAssignmentResponse(BaseModel):
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"""Response for event-specific assignment (Common Enemy)"""
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assignment: AssignmentResponse | None
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event_id: int | None
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challenge_id: int | None
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is_completed: bool
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class Config:
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from_attributes = True
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class CompleteBonusAssignment(BaseModel):
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"""Запрос на завершение бонусного челленджа"""
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proof_url: str | None = None
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comment: str | None = None
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class BonusCompleteResult(BaseModel):
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"""Результат завершения бонусного челленджа"""
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bonus_assignment_id: int
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points_earned: int
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total_bonus_points: int # Сумма очков за все бонусные челленджи
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class AvailableGamesCount(BaseModel):
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"""Количество доступных игр для спина"""
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available: int
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total: int
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