Files
game-marathon/frontend/src/pages/PlayPage.tsx
2025-12-16 01:50:40 +07:00

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import { useState, useEffect, useRef } from 'react'
import { useParams, Link } from 'react-router-dom'
import { marathonsApi, wheelApi, gamesApi, eventsApi, assignmentsApi } from '@/api'
import type { Marathon, Assignment, SpinResult, Game, ActiveEvent, SwapCandidate, MySwapRequests, CommonEnemyLeaderboardEntry, EventAssignment, GameChoiceChallenges, ReturnedAssignment } from '@/types'
import { Button, Card, CardContent } from '@/components/ui'
import { SpinWheel } from '@/components/SpinWheel'
import { EventBanner } from '@/components/EventBanner'
import { Loader2, Upload, X, Gamepad2, ArrowLeftRight, Check, XCircle, Clock, Send, Trophy, Users, ArrowLeft, AlertTriangle } from 'lucide-react'
import { useToast } from '@/store/toast'
import { useConfirm } from '@/store/confirm'
export function PlayPage() {
const { id } = useParams<{ id: string }>()
const toast = useToast()
const confirm = useConfirm()
const [marathon, setMarathon] = useState<Marathon | null>(null)
const [currentAssignment, setCurrentAssignment] = useState<Assignment | null>(null)
const [spinResult, setSpinResult] = useState<SpinResult | null>(null)
const [games, setGames] = useState<Game[]>([])
const [activeEvent, setActiveEvent] = useState<ActiveEvent | null>(null)
const [isLoading, setIsLoading] = useState(true)
// Complete state
const [proofFile, setProofFile] = useState<File | null>(null)
const [proofUrl, setProofUrl] = useState('')
const [comment, setComment] = useState('')
const [isCompleting, setIsCompleting] = useState(false)
// Drop state
const [isDropping, setIsDropping] = useState(false)
// Game Choice state
const [selectedGameId, setSelectedGameId] = useState<number | null>(null)
const [gameChoiceChallenges, setGameChoiceChallenges] = useState<GameChoiceChallenges | null>(null)
const [isLoadingChallenges, setIsLoadingChallenges] = useState(false)
const [isSelectingChallenge, setIsSelectingChallenge] = useState(false)
// Swap state
const [swapCandidates, setSwapCandidates] = useState<SwapCandidate[]>([])
const [swapRequests, setSwapRequests] = useState<MySwapRequests>({ incoming: [], outgoing: [] })
const [isSwapLoading, setIsSwapLoading] = useState(false)
const [sendingRequestTo, setSendingRequestTo] = useState<number | null>(null)
const [processingRequestId, setProcessingRequestId] = useState<number | null>(null)
// Common Enemy leaderboard state
const [commonEnemyLeaderboard, setCommonEnemyLeaderboard] = useState<CommonEnemyLeaderboardEntry[]>([])
// Tab state for Common Enemy
type PlayTab = 'spin' | 'event'
const [activeTab, setActiveTab] = useState<PlayTab>('spin')
// Event assignment state (Common Enemy)
const [eventAssignment, setEventAssignment] = useState<EventAssignment | null>(null)
const [eventProofFile, setEventProofFile] = useState<File | null>(null)
const [eventProofUrl, setEventProofUrl] = useState('')
const [eventComment, setEventComment] = useState('')
const [isEventCompleting, setIsEventCompleting] = useState(false)
// Returned assignments state
const [returnedAssignments, setReturnedAssignments] = useState<ReturnedAssignment[]>([])
const fileInputRef = useRef<HTMLInputElement>(null)
const eventFileInputRef = useRef<HTMLInputElement>(null)
useEffect(() => {
loadData()
}, [id])
// Reset game choice state when event changes or ends
useEffect(() => {
if (activeEvent?.event?.type !== 'game_choice') {
setSelectedGameId(null)
setGameChoiceChallenges(null)
}
}, [activeEvent?.event?.type])
// Load swap candidates and requests when swap event is active
useEffect(() => {
if (activeEvent?.event?.type === 'swap') {
loadSwapRequests()
if (currentAssignment) {
loadSwapCandidates()
}
}
}, [activeEvent?.event?.type, currentAssignment])
// Load common enemy leaderboard when common_enemy event is active
useEffect(() => {
if (activeEvent?.event?.type === 'common_enemy') {
loadCommonEnemyLeaderboard()
// Poll for updates every 10 seconds
const interval = setInterval(loadCommonEnemyLeaderboard, 10000)
return () => clearInterval(interval)
}
}, [activeEvent?.event?.type])
const loadGameChoiceChallenges = async (gameId: number) => {
if (!id) return
setIsLoadingChallenges(true)
try {
const challenges = await eventsApi.getGameChoiceChallenges(parseInt(id), gameId)
setGameChoiceChallenges(challenges)
} catch (error) {
console.error('Failed to load game choice challenges:', error)
toast.error('Не удалось загрузить челленджи для этой игры')
} finally {
setIsLoadingChallenges(false)
}
}
const loadSwapCandidates = async () => {
if (!id) return
setIsSwapLoading(true)
try {
const candidates = await eventsApi.getSwapCandidates(parseInt(id))
setSwapCandidates(candidates)
} catch (error) {
console.error('Failed to load swap candidates:', error)
} finally {
setIsSwapLoading(false)
}
}
const loadSwapRequests = async () => {
if (!id) return
try {
const requests = await eventsApi.getSwapRequests(parseInt(id))
setSwapRequests(requests)
} catch (error) {
console.error('Failed to load swap requests:', error)
}
}
const loadCommonEnemyLeaderboard = async () => {
if (!id) return
try {
const leaderboard = await eventsApi.getCommonEnemyLeaderboard(parseInt(id))
setCommonEnemyLeaderboard(leaderboard)
} catch (error) {
console.error('Failed to load common enemy leaderboard:', error)
}
}
const loadData = async () => {
if (!id) return
try {
const [marathonData, assignment, gamesData, eventData, eventAssignmentData, returnedData] = await Promise.all([
marathonsApi.get(parseInt(id)),
wheelApi.getCurrentAssignment(parseInt(id)),
gamesApi.list(parseInt(id), 'approved'),
eventsApi.getActive(parseInt(id)),
eventsApi.getEventAssignment(parseInt(id)),
assignmentsApi.getReturnedAssignments(parseInt(id)),
])
setMarathon(marathonData)
setCurrentAssignment(assignment)
setGames(gamesData)
setActiveEvent(eventData)
setEventAssignment(eventAssignmentData)
setReturnedAssignments(returnedData)
} catch (error) {
console.error('Failed to load data:', error)
} finally {
setIsLoading(false)
}
}
const refreshEvent = async () => {
if (!id) return
try {
const eventData = await eventsApi.getActive(parseInt(id))
setActiveEvent(eventData)
} catch (error) {
console.error('Failed to refresh event:', error)
}
}
const handleSpin = async (): Promise<Game | null> => {
if (!id) return null
try {
const result = await wheelApi.spin(parseInt(id))
setSpinResult(result)
return result.game
} catch (err: unknown) {
const error = err as { response?: { data?: { detail?: string } } }
toast.error(error.response?.data?.detail || 'Не удалось крутить')
return null
}
}
const handleSpinComplete = async () => {
// Small delay then reload data to show the assignment
setTimeout(async () => {
await loadData()
}, 500)
}
const handleComplete = async () => {
if (!currentAssignment) return
if (!proofFile && !proofUrl) {
toast.warning('Пожалуйста, предоставьте доказательство (файл или ссылку)')
return
}
setIsCompleting(true)
try {
const result = await wheelApi.complete(currentAssignment.id, {
proof_file: proofFile || undefined,
proof_url: proofUrl || undefined,
comment: comment || undefined,
})
toast.success(`Выполнено! +${result.points_earned} очков (бонус серии: +${result.streak_bonus})`)
// Reset form
setProofFile(null)
setProofUrl('')
setComment('')
setSpinResult(null)
await loadData()
} catch (err: unknown) {
const error = err as { response?: { data?: { detail?: string } } }
toast.error(error.response?.data?.detail || 'Не удалось выполнить')
} finally {
setIsCompleting(false)
}
}
const handleDrop = async () => {
if (!currentAssignment) return
const penalty = spinResult?.drop_penalty || 0
const confirmed = await confirm({
title: 'Пропустить задание?',
message: `Вы потеряете ${penalty} очков.`,
confirmText: 'Пропустить',
cancelText: 'Отмена',
variant: 'warning',
})
if (!confirmed) return
setIsDropping(true)
try {
const result = await wheelApi.drop(currentAssignment.id)
toast.info(`Пропущено. Штраф: -${result.penalty} очков`)
setSpinResult(null)
await loadData()
} catch (err: unknown) {
const error = err as { response?: { data?: { detail?: string } } }
toast.error(error.response?.data?.detail || 'Не удалось пропустить')
} finally {
setIsDropping(false)
}
}
const handleEventComplete = async () => {
if (!eventAssignment?.assignment) return
if (!eventProofFile && !eventProofUrl) {
toast.warning('Пожалуйста, предоставьте доказательство (файл или ссылку)')
return
}
setIsEventCompleting(true)
try {
const result = await eventsApi.completeEventAssignment(eventAssignment.assignment.id, {
proof_file: eventProofFile || undefined,
proof_url: eventProofUrl || undefined,
comment: eventComment || undefined,
})
toast.success(`Выполнено! +${result.points_earned} очков`)
// Reset form
setEventProofFile(null)
setEventProofUrl('')
setEventComment('')
await loadData()
} catch (err: unknown) {
const error = err as { response?: { data?: { detail?: string } } }
toast.error(error.response?.data?.detail || 'Не удалось выполнить')
} finally {
setIsEventCompleting(false)
}
}
const handleGameSelect = async (gameId: number) => {
setSelectedGameId(gameId)
await loadGameChoiceChallenges(gameId)
}
const handleChallengeSelect = async (challengeId: number) => {
if (!id) return
const hasActiveAssignment = !!currentAssignment
const confirmed = await confirm({
title: 'Выбрать челлендж?',
message: hasActiveAssignment
? 'Текущее задание будет заменено без штрафа.'
: 'Вы уверены, что хотите выбрать этот челлендж?',
confirmText: 'Выбрать',
cancelText: 'Отмена',
variant: 'info',
})
if (!confirmed) return
setIsSelectingChallenge(true)
try {
const result = await eventsApi.selectGameChoiceChallenge(parseInt(id), challengeId)
toast.success(result.message)
setSelectedGameId(null)
setGameChoiceChallenges(null)
await loadData()
} catch (err: unknown) {
const error = err as { response?: { data?: { detail?: string } } }
toast.error(error.response?.data?.detail || 'Не удалось выбрать челлендж')
} finally {
setIsSelectingChallenge(false)
}
}
const handleSendSwapRequest = async (participantId: number, participantName: string, theirChallenge: string) => {
if (!id) return
const confirmed = await confirm({
title: 'Отправить запрос на обмен?',
message: `Вы предлагаете обменяться с ${participantName} на:\n"${theirChallenge}"\n\n${participantName} должен будет подтвердить обмен.`,
confirmText: 'Отправить',
cancelText: 'Отмена',
variant: 'info',
})
if (!confirmed) return
setSendingRequestTo(participantId)
try {
await eventsApi.createSwapRequest(parseInt(id), participantId)
toast.success('Запрос на обмен отправлен! Ожидайте подтверждения.')
await loadSwapRequests()
await loadSwapCandidates()
} catch (err: unknown) {
const error = err as { response?: { data?: { detail?: string } } }
toast.error(error.response?.data?.detail || 'Не удалось отправить запрос')
} finally {
setSendingRequestTo(null)
}
}
const handleAcceptSwapRequest = async (requestId: number) => {
if (!id) return
const confirmed = await confirm({
title: 'Принять обмен?',
message: 'Задания будут обменяны сразу после подтверждения.',
confirmText: 'Принять',
cancelText: 'Отмена',
variant: 'info',
})
if (!confirmed) return
setProcessingRequestId(requestId)
try {
await eventsApi.acceptSwapRequest(parseInt(id), requestId)
toast.success('Обмен выполнен!')
await loadData()
} catch (err: unknown) {
const error = err as { response?: { data?: { detail?: string } } }
toast.error(error.response?.data?.detail || 'Не удалось выполнить обмен')
} finally {
setProcessingRequestId(null)
}
}
const handleDeclineSwapRequest = async (requestId: number) => {
if (!id) return
setProcessingRequestId(requestId)
try {
await eventsApi.declineSwapRequest(parseInt(id), requestId)
await loadSwapRequests()
} catch (err: unknown) {
const error = err as { response?: { data?: { detail?: string } } }
toast.error(error.response?.data?.detail || 'Не удалось отклонить запрос')
} finally {
setProcessingRequestId(null)
}
}
const handleCancelSwapRequest = async (requestId: number) => {
if (!id) return
setProcessingRequestId(requestId)
try {
await eventsApi.cancelSwapRequest(parseInt(id), requestId)
await loadSwapRequests()
await loadSwapCandidates()
} catch (err: unknown) {
const error = err as { response?: { data?: { detail?: string } } }
toast.error(error.response?.data?.detail || 'Не удалось отменить запрос')
} finally {
setProcessingRequestId(null)
}
}
if (isLoading) {
return (
<div className="flex justify-center py-12">
<Loader2 className="w-8 h-8 animate-spin text-primary-500" />
</div>
)
}
if (!marathon) {
return <div>Марафон не найден</div>
}
const participation = marathon.my_participation
return (
<div className="max-w-2xl mx-auto">
{/* Back button */}
<Link to={`/marathons/${id}`} className="inline-flex items-center gap-2 text-gray-400 hover:text-white mb-4 transition-colors">
<ArrowLeft className="w-4 h-4" />
К марафону
</Link>
{/* Header stats */}
<div className="grid grid-cols-3 gap-4 mb-6">
<Card>
<CardContent className="text-center py-3">
<div className="text-xl font-bold text-primary-500">
{participation?.total_points || 0}
</div>
<div className="text-xs text-gray-400">Очков</div>
</CardContent>
</Card>
<Card>
<CardContent className="text-center py-3">
<div className="text-xl font-bold text-yellow-500">
{participation?.current_streak || 0}
</div>
<div className="text-xs text-gray-400">Серия</div>
</CardContent>
</Card>
<Card>
<CardContent className="text-center py-3">
<div className="text-xl font-bold text-gray-400">
{participation?.drop_count || 0}
</div>
<div className="text-xs text-gray-400">Пропусков</div>
</CardContent>
</Card>
</div>
{/* Active event banner */}
{activeEvent?.event && (
<div className="mb-6">
<EventBanner activeEvent={activeEvent} onRefresh={refreshEvent} />
</div>
)}
{/* Returned assignments warning */}
{returnedAssignments.length > 0 && (
<Card className="mb-6 border-orange-500/50">
<CardContent>
<div className="flex items-center gap-2 mb-3">
<AlertTriangle className="w-5 h-5 text-orange-500" />
<h3 className="text-lg font-bold text-orange-400">Возвращённые задания</h3>
<span className="ml-auto px-2 py-0.5 bg-orange-500/20 text-orange-400 text-sm rounded">
{returnedAssignments.length}
</span>
</div>
<p className="text-gray-400 text-sm mb-4">
Эти задания были оспорены. После текущего задания вам нужно будет их переделать.
</p>
<div className="space-y-2">
{returnedAssignments.map((ra) => (
<div
key={ra.id}
className="p-3 bg-orange-500/10 border border-orange-500/20 rounded-lg"
>
<div className="flex items-start justify-between">
<div>
<p className="text-white font-medium">{ra.challenge.title}</p>
<p className="text-gray-400 text-sm">{ra.challenge.game.title}</p>
</div>
<span className="px-2 py-0.5 bg-green-500/20 text-green-400 text-xs rounded">
+{ra.challenge.points}
</span>
</div>
<p className="text-orange-300 text-xs mt-2">
Причина: {ra.dispute_reason}
</p>
</div>
))}
</div>
</CardContent>
</Card>
)}
{/* Tabs for Common Enemy event */}
{activeEvent?.event?.type === 'common_enemy' && (
<div className="flex gap-2 mb-6">
<Button
variant={activeTab === 'spin' ? 'primary' : 'secondary'}
onClick={() => setActiveTab('spin')}
className="flex-1"
>
Мой прокрут
</Button>
<Button
variant={activeTab === 'event' ? 'primary' : 'secondary'}
onClick={() => setActiveTab('event')}
className="flex-1 relative"
>
Общий враг
{eventAssignment?.assignment && !eventAssignment.is_completed && (
<span className="absolute -top-1 -right-1 w-3 h-3 bg-red-500 rounded-full animate-pulse" />
)}
</Button>
</div>
)}
{/* Event tab content (Common Enemy) */}
{activeTab === 'event' && activeEvent?.event?.type === 'common_enemy' && (
<>
{/* Common Enemy Leaderboard */}
<Card className="mb-6">
<CardContent>
<div className="flex items-center gap-2 mb-4">
<Users className="w-5 h-5 text-red-500" />
<h3 className="text-lg font-bold text-white">Выполнили челлендж</h3>
{commonEnemyLeaderboard.length > 0 && (
<span className="ml-auto text-gray-400 text-sm">
{commonEnemyLeaderboard.length} чел.
</span>
)}
</div>
{commonEnemyLeaderboard.length === 0 ? (
<div className="text-center py-4 text-gray-500">
Пока никто не выполнил. Будь первым!
</div>
) : (
<div className="space-y-2">
{commonEnemyLeaderboard.map((entry) => (
<div
key={entry.participant_id}
className={`
flex items-center gap-3 p-3 rounded-lg
${entry.rank === 1 ? 'bg-yellow-500/20 border border-yellow-500/30' :
entry.rank === 2 ? 'bg-gray-400/20 border border-gray-400/30' :
entry.rank === 3 ? 'bg-orange-600/20 border border-orange-600/30' :
'bg-gray-800'}
`}
>
<div className={`
w-8 h-8 rounded-full flex items-center justify-center font-bold text-sm
${entry.rank === 1 ? 'bg-yellow-500 text-black' :
entry.rank === 2 ? 'bg-gray-400 text-black' :
entry.rank === 3 ? 'bg-orange-600 text-white' :
'bg-gray-700 text-gray-300'}
`}>
{entry.rank && entry.rank <= 3 ? (
<Trophy className="w-4 h-4" />
) : (
entry.rank
)}
</div>
<div className="flex-1">
<p className="text-white font-medium">{entry.user.nickname}</p>
</div>
{entry.bonus_points > 0 && (
<span className="text-green-400 text-sm font-medium">
+{entry.bonus_points} бонус
</span>
)}
</div>
))}
</div>
)}
</CardContent>
</Card>
{/* Event Assignment Card */}
{eventAssignment?.assignment && !eventAssignment.is_completed ? (
<Card>
<CardContent>
<div className="text-center mb-6">
<span className="px-3 py-1 bg-red-500/20 text-red-400 rounded-full text-sm">
Задание события "Общий враг"
</span>
</div>
{/* Game */}
<div className="mb-4">
<h3 className="text-lg font-medium text-gray-400 mb-1">Игра</h3>
<p className="text-xl font-bold text-white">
{eventAssignment.assignment.challenge.game.title}
</p>
</div>
{/* Challenge */}
<div className="mb-4">
<h3 className="text-lg font-medium text-gray-400 mb-1">Задание</h3>
<p className="text-xl font-bold text-white mb-2">
{eventAssignment.assignment.challenge.title}
</p>
<p className="text-gray-300">
{eventAssignment.assignment.challenge.description}
</p>
</div>
{/* Points */}
<div className="flex items-center gap-4 mb-6 text-sm">
<span className="px-3 py-1 bg-green-500/20 text-green-400 rounded-full">
+{eventAssignment.assignment.challenge.points} очков
</span>
<span className="px-3 py-1 bg-gray-700 text-gray-300 rounded-full">
{eventAssignment.assignment.challenge.difficulty}
</span>
{eventAssignment.assignment.challenge.estimated_time && (
<span className="text-gray-400">
~{eventAssignment.assignment.challenge.estimated_time} мин
</span>
)}
</div>
{/* Proof hint */}
{eventAssignment.assignment.challenge.proof_hint && (
<div className="mb-6 p-3 bg-gray-900 rounded-lg">
<p className="text-sm text-gray-400">
<strong>Нужно доказательство:</strong> {eventAssignment.assignment.challenge.proof_hint}
</p>
</div>
)}
{/* Proof upload */}
<div className="space-y-4 mb-6">
<div>
<label className="block text-sm font-medium text-gray-300 mb-2">
Загрузить доказательство ({eventAssignment.assignment.challenge.proof_type})
</label>
{/* File upload */}
<input
ref={eventFileInputRef}
type="file"
accept="image/*,video/*"
className="hidden"
onChange={(e) => setEventProofFile(e.target.files?.[0] || null)}
/>
{eventProofFile ? (
<div className="flex items-center gap-2 p-3 bg-gray-900 rounded-lg">
<span className="text-white flex-1 truncate">{eventProofFile.name}</span>
<Button
variant="ghost"
size="sm"
onClick={() => setEventProofFile(null)}
>
<X className="w-4 h-4" />
</Button>
</div>
) : (
<Button
variant="secondary"
className="w-full"
onClick={() => eventFileInputRef.current?.click()}
>
<Upload className="w-4 h-4 mr-2" />
Выбрать файл
</Button>
)}
</div>
<div className="text-center text-gray-500">или</div>
{/* URL input */}
<input
type="text"
className="input"
placeholder="Вставьте ссылку (YouTube, профиль Steam и т.д.)"
value={eventProofUrl}
onChange={(e) => setEventProofUrl(e.target.value)}
/>
{/* Comment */}
<textarea
className="input min-h-[80px] resize-none"
placeholder="Комментарий (необязательно)"
value={eventComment}
onChange={(e) => setEventComment(e.target.value)}
/>
</div>
{/* Actions */}
<div className="flex gap-3">
<Button
className="flex-1"
onClick={handleEventComplete}
isLoading={isEventCompleting}
disabled={!eventProofFile && !eventProofUrl}
>
Выполнено
</Button>
</div>
</CardContent>
</Card>
) : eventAssignment?.is_completed ? (
<Card>
<CardContent className="text-center py-8">
<div className="w-16 h-16 bg-green-500/20 rounded-full flex items-center justify-center mx-auto mb-4">
<Check className="w-8 h-8 text-green-500" />
</div>
<h3 className="text-xl font-bold text-white mb-2">Задание выполнено!</h3>
<p className="text-gray-400">
Вы уже завершили челлендж события "Общий враг"
</p>
{eventAssignment.assignment && (
<p className="text-green-400 mt-2">
+{eventAssignment.assignment.points_earned} очков
</p>
)}
</CardContent>
</Card>
) : (
<Card>
<CardContent className="text-center py-8">
<Loader2 className="w-8 h-8 animate-spin text-gray-500 mx-auto mb-4" />
<p className="text-gray-400">Загрузка задания события...</p>
</CardContent>
</Card>
)}
</>
)}
{/* Spin tab content - only show when spin tab is active or no common_enemy event */}
{(activeTab === 'spin' || activeEvent?.event?.type !== 'common_enemy') && (
<>
{/* Common Enemy Leaderboard - show on spin tab too for context */}
{activeEvent?.event?.type === 'common_enemy' && activeTab === 'spin' && commonEnemyLeaderboard.length > 0 && (
<Card className="mb-6">
<CardContent>
<div className="flex items-center gap-2 mb-4">
<Users className="w-5 h-5 text-red-500" />
<h3 className="text-lg font-bold text-white">Выполнили челлендж</h3>
{commonEnemyLeaderboard.length > 0 && (
<span className="ml-auto text-gray-400 text-sm">
{commonEnemyLeaderboard.length} чел.
</span>
)}
</div>
{commonEnemyLeaderboard.length === 0 ? (
<div className="text-center py-4 text-gray-500">
Пока никто не выполнил. Будь первым!
</div>
) : (
<div className="space-y-2">
{commonEnemyLeaderboard.map((entry) => (
<div
key={entry.participant_id}
className={`
flex items-center gap-3 p-3 rounded-lg
${entry.rank === 1 ? 'bg-yellow-500/20 border border-yellow-500/30' :
entry.rank === 2 ? 'bg-gray-400/20 border border-gray-400/30' :
entry.rank === 3 ? 'bg-orange-600/20 border border-orange-600/30' :
'bg-gray-800'}
`}
>
<div className={`
w-8 h-8 rounded-full flex items-center justify-center font-bold text-sm
${entry.rank === 1 ? 'bg-yellow-500 text-black' :
entry.rank === 2 ? 'bg-gray-400 text-black' :
entry.rank === 3 ? 'bg-orange-600 text-white' :
'bg-gray-700 text-gray-300'}
`}>
{entry.rank && entry.rank <= 3 ? (
<Trophy className="w-4 h-4" />
) : (
entry.rank
)}
</div>
<div className="flex-1">
<p className="text-white font-medium">{entry.user.nickname}</p>
</div>
{entry.bonus_points > 0 && (
<span className="text-green-400 text-sm font-medium">
+{entry.bonus_points} бонус
</span>
)}
</div>
))}
</div>
)}
</CardContent>
</Card>
)}
{/* Game Choice section - show ABOVE spin wheel during game_choice event (works with or without assignment) */}
{activeEvent?.event?.type === 'game_choice' && (
<Card className="mb-6">
<CardContent>
<div className="flex items-center gap-2 mb-4">
<Gamepad2 className="w-5 h-5 text-orange-500" />
<h3 className="text-lg font-bold text-white">Выбор игры</h3>
</div>
<p className="text-gray-400 text-sm mb-4">
Выберите игру и один из 3 челленджей. {currentAssignment ? 'Текущее задание будет заменено без штрафа!' : ''}
</p>
{/* Game selection */}
{!selectedGameId && (
<div className="grid grid-cols-2 gap-2">
{games.map((game) => (
<button
key={game.id}
onClick={() => handleGameSelect(game.id)}
className="p-3 bg-gray-900 hover:bg-gray-800 rounded-lg text-left transition-colors"
>
<p className="text-white font-medium truncate">{game.title}</p>
<p className="text-gray-400 text-xs">{game.challenges_count} челленджей</p>
</button>
))}
</div>
)}
{/* Challenge selection */}
{selectedGameId && (
<div>
<div className="flex items-center justify-between mb-4">
<h4 className="text-white font-medium">
{gameChoiceChallenges?.game_title || 'Загрузка...'}
</h4>
<Button
variant="ghost"
size="sm"
onClick={() => {
setSelectedGameId(null)
setGameChoiceChallenges(null)
}}
>
<ArrowLeft className="w-4 h-4 mr-1" />
Назад
</Button>
</div>
{isLoadingChallenges ? (
<div className="flex justify-center py-4">
<Loader2 className="w-6 h-6 animate-spin text-gray-500" />
</div>
) : gameChoiceChallenges?.challenges.length ? (
<div className="space-y-3">
{gameChoiceChallenges.challenges.map((challenge) => (
<div
key={challenge.id}
className="p-4 bg-gray-900 rounded-lg"
>
<div className="flex items-start justify-between gap-3">
<div className="flex-1 min-w-0">
<p className="text-white font-medium">{challenge.title}</p>
<p className="text-gray-400 text-sm mt-1">{challenge.description}</p>
<div className="flex items-center gap-2 mt-2 text-xs">
<span className="px-2 py-0.5 bg-green-500/20 text-green-400 rounded">
+{challenge.points} очков
</span>
<span className="px-2 py-0.5 bg-gray-700 text-gray-300 rounded">
{challenge.difficulty}
</span>
{challenge.estimated_time && (
<span className="text-gray-500">~{challenge.estimated_time} мин</span>
)}
</div>
</div>
<Button
size="sm"
onClick={() => handleChallengeSelect(challenge.id)}
isLoading={isSelectingChallenge}
disabled={isSelectingChallenge}
>
Выбрать
</Button>
</div>
</div>
))}
</div>
) : (
<p className="text-center text-gray-500 py-4">
Нет доступных челленджей для этой игры
</p>
)}
</div>
)}
</CardContent>
</Card>
)}
{/* No active assignment - show spin wheel */}
{!currentAssignment && (
<Card>
<CardContent className="py-8">
<h2 className="text-2xl font-bold text-white mb-2 text-center">Крутите колесо!</h2>
<p className="text-gray-400 mb-6 text-center">
Получите случайную игру и задание для выполнения
</p>
<SpinWheel
games={games}
onSpin={handleSpin}
onSpinComplete={handleSpinComplete}
/>
</CardContent>
</Card>
)}
{/* Active assignment */}
{currentAssignment && (
<>
<Card>
<CardContent>
<div className="text-center mb-6">
<span className="px-3 py-1 bg-primary-500/20 text-primary-400 rounded-full text-sm">
Активное задание
</span>
</div>
{/* Game */}
<div className="mb-4">
<h3 className="text-lg font-medium text-gray-400 mb-1">Игра</h3>
<p className="text-xl font-bold text-white">
{currentAssignment.challenge.game.title}
</p>
</div>
{/* Challenge */}
<div className="mb-4">
<h3 className="text-lg font-medium text-gray-400 mb-1">Задание</h3>
<p className="text-xl font-bold text-white mb-2">
{currentAssignment.challenge.title}
</p>
<p className="text-gray-300">
{currentAssignment.challenge.description}
</p>
</div>
{/* Points */}
<div className="flex items-center gap-4 mb-6 text-sm">
<span className="px-3 py-1 bg-green-500/20 text-green-400 rounded-full">
+{currentAssignment.challenge.points} очков
</span>
<span className="px-3 py-1 bg-gray-700 text-gray-300 rounded-full">
{currentAssignment.challenge.difficulty}
</span>
{currentAssignment.challenge.estimated_time && (
<span className="text-gray-400">
~{currentAssignment.challenge.estimated_time} мин
</span>
)}
</div>
{/* Proof hint */}
{currentAssignment.challenge.proof_hint && (
<div className="mb-6 p-3 bg-gray-900 rounded-lg">
<p className="text-sm text-gray-400">
<strong>Нужно доказательство:</strong> {currentAssignment.challenge.proof_hint}
</p>
</div>
)}
{/* Proof upload */}
<div className="space-y-4 mb-6">
<div>
<label className="block text-sm font-medium text-gray-300 mb-2">
Загрузить доказательство ({currentAssignment.challenge.proof_type})
</label>
{/* File upload */}
<input
ref={fileInputRef}
type="file"
accept="image/*,video/*"
className="hidden"
onChange={(e) => setProofFile(e.target.files?.[0] || null)}
/>
{proofFile ? (
<div className="flex items-center gap-2 p-3 bg-gray-900 rounded-lg">
<span className="text-white flex-1 truncate">{proofFile.name}</span>
<Button
variant="ghost"
size="sm"
onClick={() => setProofFile(null)}
>
<X className="w-4 h-4" />
</Button>
</div>
) : (
<Button
variant="secondary"
className="w-full"
onClick={() => fileInputRef.current?.click()}
>
<Upload className="w-4 h-4 mr-2" />
Выбрать файл
</Button>
)}
</div>
<div className="text-center text-gray-500">или</div>
{/* URL input */}
<input
type="text"
className="input"
placeholder="Вставьте ссылку (YouTube, профиль Steam и т.д.)"
value={proofUrl}
onChange={(e) => setProofUrl(e.target.value)}
/>
{/* Comment */}
<textarea
className="input min-h-[80px] resize-none"
placeholder="Комментарий (необязательно)"
value={comment}
onChange={(e) => setComment(e.target.value)}
/>
</div>
{/* Actions */}
<div className="flex gap-3">
<Button
className="flex-1"
onClick={handleComplete}
isLoading={isCompleting}
disabled={!proofFile && !proofUrl}
>
Выполнено
</Button>
<Button
variant="danger"
onClick={handleDrop}
isLoading={isDropping}
>
Пропустить (-{spinResult?.drop_penalty || 0})
</Button>
</div>
</CardContent>
</Card>
{/* Swap section - show during swap event when user has active assignment */}
{activeEvent?.event?.type === 'swap' && (
<Card className="mt-6">
<CardContent>
<div className="flex items-center gap-2 mb-4">
<ArrowLeftRight className="w-5 h-5 text-blue-500" />
<h3 className="text-lg font-bold text-white">Обмен заданиями</h3>
</div>
<p className="text-gray-400 text-sm mb-4">
Обмен требует подтверждения с обеих сторон
</p>
{/* Incoming swap requests */}
{swapRequests.incoming.length > 0 && (
<div className="mb-6">
<h4 className="text-sm font-medium text-yellow-400 mb-3 flex items-center gap-2">
<Clock className="w-4 h-4" />
Входящие запросы ({swapRequests.incoming.length})
</h4>
<div className="space-y-3">
{swapRequests.incoming.map((request) => (
<div
key={request.id}
className="p-3 bg-yellow-500/10 border border-yellow-500/30 rounded-lg"
>
<div className="flex items-start justify-between gap-3">
<div className="flex-1 min-w-0">
<p className="text-white font-medium">
{request.from_user.nickname} предлагает обмен
</p>
<p className="text-yellow-400 text-sm mt-1">
Вы получите: <span className="font-medium">{request.from_challenge.title}</span>
</p>
<p className="text-gray-400 text-xs">
{request.from_challenge.game_title} {request.from_challenge.points} очков
</p>
<p className="text-gray-500 text-sm mt-1">
Взамен на: <span className="font-medium">{request.to_challenge.title}</span>
</p>
</div>
<div className="flex flex-col gap-2">
<Button
size="sm"
onClick={() => handleAcceptSwapRequest(request.id)}
isLoading={processingRequestId === request.id}
disabled={processingRequestId !== null}
>
<Check className="w-4 h-4 mr-1" />
Принять
</Button>
<Button
size="sm"
variant="danger"
onClick={() => handleDeclineSwapRequest(request.id)}
isLoading={processingRequestId === request.id}
disabled={processingRequestId !== null}
>
<XCircle className="w-4 h-4 mr-1" />
Отклонить
</Button>
</div>
</div>
</div>
))}
</div>
</div>
)}
{/* Outgoing swap requests */}
{swapRequests.outgoing.length > 0 && (
<div className="mb-6">
<h4 className="text-sm font-medium text-blue-400 mb-3 flex items-center gap-2">
<Send className="w-4 h-4" />
Отправленные запросы ({swapRequests.outgoing.length})
</h4>
<div className="space-y-3">
{swapRequests.outgoing.map((request) => (
<div
key={request.id}
className="p-3 bg-blue-500/10 border border-blue-500/30 rounded-lg"
>
<div className="flex items-start justify-between gap-3">
<div className="flex-1 min-w-0">
<p className="text-white font-medium">
Запрос к {request.to_user.nickname}
</p>
<p className="text-blue-400 text-sm mt-1">
Вы получите: <span className="font-medium">{request.to_challenge.title}</span>
</p>
<p className="text-gray-400 text-xs">
{request.to_challenge.game_title} {request.to_challenge.points} очков
</p>
<p className="text-gray-500 text-xs mt-1">
Ожидание подтверждения...
</p>
</div>
<Button
size="sm"
variant="secondary"
onClick={() => handleCancelSwapRequest(request.id)}
isLoading={processingRequestId === request.id}
disabled={processingRequestId !== null}
>
<X className="w-4 h-4 mr-1" />
Отменить
</Button>
</div>
</div>
))}
</div>
</div>
)}
{/* Swap candidates */}
<div>
<h4 className="text-sm font-medium text-gray-300 mb-3">
Доступные для обмена
</h4>
{isSwapLoading ? (
<div className="flex justify-center py-4">
<Loader2 className="w-6 h-6 animate-spin text-gray-500" />
</div>
) : swapCandidates.filter(c =>
!swapRequests.outgoing.some(r => r.to_user.id === c.user.id) &&
!swapRequests.incoming.some(r => r.from_user.id === c.user.id)
).length === 0 ? (
<div className="text-center py-4 text-gray-500">
Нет участников для обмена
</div>
) : (
<div className="space-y-3">
{swapCandidates
.filter(c =>
!swapRequests.outgoing.some(r => r.to_user.id === c.user.id) &&
!swapRequests.incoming.some(r => r.from_user.id === c.user.id)
)
.map((candidate) => (
<div
key={candidate.participant_id}
className="p-3 bg-gray-900 rounded-lg"
>
<div className="flex items-start justify-between gap-3">
<div className="flex-1 min-w-0">
<p className="text-white font-medium">
{candidate.user.nickname}
</p>
<p className="text-blue-400 text-sm font-medium truncate">
{candidate.challenge_title}
</p>
<p className="text-gray-400 text-xs mt-1">
{candidate.game_title} {candidate.challenge_points} очков {candidate.challenge_difficulty}
</p>
</div>
<Button
size="sm"
variant="secondary"
onClick={() => handleSendSwapRequest(
candidate.participant_id,
candidate.user.nickname,
candidate.challenge_title
)}
isLoading={sendingRequestTo === candidate.participant_id}
disabled={sendingRequestTo !== null}
>
<ArrowLeftRight className="w-4 h-4 mr-1" />
Предложить
</Button>
</div>
</div>
))}
</div>
)}
</div>
</CardContent>
</Card>
)}
</>
)}
</>
)}
</div>
)
}