Files
game-marathon/backend/app/models/game.py
mamonov.ep 89dbe2c018 Улучшение системы оспариваний и исправления
- Оспаривания теперь требуют решения админа после 24ч голосования
  - Можно повторно оспаривать после разрешённых споров
  - Исправлены бонусные очки при перепрохождении после оспаривания
  - Сброс серии при невалидном пруфе
  - Колесо показывает только доступные игры
  - Rate limiting только через backend (RATE_LIMIT_ENABLED)
2025-12-29 22:23:34 +03:00

82 lines
3.3 KiB
Python

from datetime import datetime
from enum import Enum
from sqlalchemy import String, DateTime, ForeignKey, Text, Integer
from sqlalchemy.orm import Mapped, mapped_column, relationship
from app.core.database import Base
class GameStatus(str, Enum):
PENDING = "pending" # Предложена участником, ждёт модерации
APPROVED = "approved" # Одобрена организатором
REJECTED = "rejected" # Отклонена
class GameType(str, Enum):
PLAYTHROUGH = "playthrough" # Прохождение игры
CHALLENGES = "challenges" # Челленджи
class Game(Base):
__tablename__ = "games"
id: Mapped[int] = mapped_column(primary_key=True)
marathon_id: Mapped[int] = mapped_column(ForeignKey("marathons.id", ondelete="CASCADE"), index=True)
title: Mapped[str] = mapped_column(String(100), nullable=False)
cover_path: Mapped[str | None] = mapped_column(String(500), nullable=True)
download_url: Mapped[str] = mapped_column(Text, nullable=False)
genre: Mapped[str | None] = mapped_column(String(50), nullable=True)
status: Mapped[str] = mapped_column(String(20), default=GameStatus.PENDING.value)
proposed_by_id: Mapped[int] = mapped_column(ForeignKey("users.id", ondelete="SET NULL"), nullable=True)
approved_by_id: Mapped[int | None] = mapped_column(ForeignKey("users.id", ondelete="SET NULL"), nullable=True)
created_at: Mapped[datetime] = mapped_column(DateTime, default=datetime.utcnow)
# Тип игры
game_type: Mapped[str] = mapped_column(String(20), default=GameType.CHALLENGES.value, nullable=False)
# Поля для типа "Прохождение" (заполняются только для playthrough)
playthrough_points: Mapped[int | None] = mapped_column(Integer, nullable=True)
playthrough_description: Mapped[str | None] = mapped_column(Text, nullable=True)
playthrough_proof_type: Mapped[str | None] = mapped_column(String(20), nullable=True) # screenshot, video, steam
playthrough_proof_hint: Mapped[str | None] = mapped_column(Text, nullable=True)
# Relationships
marathon: Mapped["Marathon"] = relationship("Marathon", back_populates="games")
proposed_by: Mapped["User"] = relationship(
"User",
back_populates="proposed_games",
foreign_keys=[proposed_by_id]
)
approved_by: Mapped["User | None"] = relationship(
"User",
back_populates="approved_games",
foreign_keys=[approved_by_id]
)
challenges: Mapped[list["Challenge"]] = relationship(
"Challenge",
back_populates="game",
cascade="all, delete-orphan"
)
# Assignments для прохождений (playthrough)
playthrough_assignments: Mapped[list["Assignment"]] = relationship(
"Assignment",
back_populates="game",
foreign_keys="Assignment.game_id"
)
@property
def is_approved(self) -> bool:
return self.status == GameStatus.APPROVED.value
@property
def is_pending(self) -> bool:
return self.status == GameStatus.PENDING.value
@property
def is_playthrough(self) -> bool:
return self.game_type == GameType.PLAYTHROUGH.value
@property
def is_challenges(self) -> bool:
return self.game_type == GameType.CHALLENGES.value